PC NEWS: 126.96.36.199 update is out! More info here. Report bugs here
CONSOLE 1.4 NEWS: The current plan is to have Terraria: Journey's End out for Xbox and PlayStation in Q3 2021 (Jul-Sep). Switch will follow shortly afterwards. More info here. Stay up to date with console news here
MOBILE NEWS: Stay up to date with the latest mobile news here. Report mobile bugs here
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Same here, I cannot play on large worlds anymore way too much walking around to get to some biomes. Mostly go on large worlds in endgame when I actually have all I need from biomes so I dont need to spend 5 minutes evrytime I want to go to jungle/snow/corruption
I understand what you are saying but my point is that the point of the mining set is to allow people to mine (progress) faster and therefore get through the game faster but you run into the risk of dying. What I am saying is that people know the risks of putting on the original armor but yours...
Alright, here is the deal I like the suggestion but this needs serious tweaking.
If we look at the Mining set its entire armor set sums up to 3 defense! Yours adds up to 29 with the bonuses plus a perm. Spelunker potion. It’s a little balanced out by the ridiculous amount on crystal needed for...
Alright, well then I'll just keep practicing and see how it goes!
And sorry for bothering again but Im lost on what to do still with my code:
My item now works and compiles but onequip (OnUnEquip) it does not set the variable to true and vice versa. Its quite a mind boggle for me!
Hey man, thanks for the great mod. Sorry for nit picking but the OP says below 65 health. .json file for the items tool tip says 50 but the code confirms its below 65. Just pointing it out for next version or whatever :P