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There was a version (1.0.2) before the current one where i changed the mod to use tmod's in-game Mod Config system, and also changed the mod to be a client-side mod, which i assume means that servers don't even create the config file, or even if it does, doesn't actually show all config fields...
No More Tombs
This mod allows disabling the spawning of gravestones when you die, as well as adding other gravestone-related QoL features.
Disable the spawning of gravestones on player death. This effectively prevents gravestones from being obtainable (unless the next feature is...
The chest bugs had been already well known and fixed for the next Thorium version, which should be released sometime in the following week or two. Also, the Desert Biome Chest contains a thrown weapon.
Based on the github code,this line is the culprit, it basically resets the value of `nextSlot` to 0. If any other mod where to add an item normally, it'll one by one replace the items added by vanilla and any mods loaded before AlchemistNPC. This problem only affects the Dryad and the Painter.
Hmm, seems like the way i was inserting the Old Shovel into the shop doesn't work with Shop Expander, and i didn't put a fail safe to add the item normally. I don't know if i'll be making a release to fix this, since i already made some changes to the code that implement changes not present in...
@TheGamersStig This error happens because you have Net.Framework 4.0 or older, while the code only works with 4.5 or newer. It's been fixed for the next version, but if you don't want to wait for that, update your framework version: https://www.microsoft.com/en-us/download/details.aspx?id=30653
This is a well known, very old bug with tmodloader / vanilla. It doesn't happen with all mod's items, only with the unfortunate ones that have high enough item ids to make the vanilla system that stores the item in the item frames / weapon racks / mannequins / womannequins to run out of ids...
@Snorlaxxo Veinminer specifically checks for pickaxe power unfortunately. In my opinion Veinminer should implement a way of registering other types of tools from mods, otherwise i don't think i can get shovels to work with it from my end.
@Zeniphierial Thanks, just fixed this for the next version.
@Based Kamal There's a specific hook called "ScaleExpertStats" that is used for scaling stats in expert mode. Instead of scaling the normal mode stats, Thorium sets them to a specific value to better fine tune the difficulty of the bosses. Both of the mods you mentioned however don't use that...