• PC 1.4.3: An eye for an eye, the Terraria x Don't Starve Together Crossover Update! Get all the details here. Found some bugs? Report them with as much detail as possible here.
  • Xbox & PS 1.4: Get all the info on the Journey's End update by clicking here. Known Issues and FAQ can be read here. For any other bugs, report them (with as much detail as possible) here.
  • Switch 1.4: Journey's End will launch on Switch January 4, 2022! More details here.
  • Mobile News: Stay up to date with the latest mobile news here. Report mobile bugs here

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  1. ZanderMeister

    Oh, thanks. That was unexpected :)

    Oh, thanks. That was unexpected :)
  2. ZanderMeister


  3. ZanderMeister

    Dynamic Parallax

    While the idea of player's actions affecting background doesn't seem THAT good to me(it just doesn't make sense IMO), I would really like some improvements to background, e.g. -Some additional layers for background, e.g ground with trees in Forest(that looks like actual dirt/stone with actual...
  4. ZanderMeister

    tModLoader GetWeaponDamage not working

    Ok, I will look for a solution.Thank you for helping!
  5. ZanderMeister

    tModLoader GetWeaponDamage not working

    I knew that things weren't that easy.Thank you! BTW, description of hook says "melee weapon"...so, it doesn't work on ranged/magic/summoning weapons?
  6. ZanderMeister

    tModLoader GetWeaponDamage not working

    So, my GlobalItem has GetWeaponDamage method in it, that modifies damage based on ItemInfo property level.On first look, it works, damage property in tooltip changes and everyone is happy, but weapon still strikes with original damage. If you (person, who wants to help, I hope.) need my code, i...
  7. ZanderMeister

    Standalone [1.3] tModLoader - A Modding API

    How do I use GetAlpha hook for Item?
  8. ZanderMeister

    tModLoader Eldrazi's Classes Incorporated (E.C.I.)

    That's actually some sweet ideas!:) My favourite is Chanter: scroll system reminds me of Magicka spell system. Can't wait to see those classes in the game(if I understood you correctly, you are going to put them in mod, right?) Also, got an idea for Healer(Medic, Priest, whatever) class, who...
  9. ZanderMeister

    tModLoader Official tModLoader Help Thread

    I knew that I was doing something wrong.Thanks! :)
  10. ZanderMeister

    tModLoader Official tModLoader Help Thread

    Well, I have some kind of strange bug or something. So, I have this code: public override void UpdateEquip(Item item, Player player) { for (int k = 0; k < 3; k++) { if (player.armor[k].type == ItemID.ObsidianHelm) {...
  11. ZanderMeister

    tModLoader Help with GlobalItem

    Man, I feel so stupid right now. I just wrote "defence", not "defense" -_- Thank you really much for helping me!
  12. ZanderMeister

    tModLoader Help with GlobalItem

    I know about statDefence, was digging through Terraria source recently ;)
  13. ZanderMeister

    tModLoader Help with GlobalItem

    When I try to compile the mod, it gives me error, that has something to do with return value. But when I change void in "properties"(override public blahblah) of method IsArmorSet to string, it gives me even more errors about "Terraria.Item doesn't have definition for defence(i change some...
  14. ZanderMeister

    Heh heh heh.

    Heh heh heh.
  15. ZanderMeister


  16. ZanderMeister

    tModLoader Help with GlobalItem

    How do I change vanilla armor's set bonus? I know that there's a UpdateArmorSet hook, but I don't know how to use it properly.
  17. ZanderMeister

    tModLoader How difficult would this be to make?

    As my little knowledge of TModLoader could say, it wouldn't be hard. I can try to make something like that.
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