Search results

  1. Yvori

    tModLoader The Thorium Mod

    Hey so, been getting back into modded Terraria and I have a quick request for a config option - assuming such could be added- Could there be an option to disable sounds from accessory effects? The anvil DONK sound whenever the Padded Glove/Bone Glove duplicates a throwing item is incredibly...
  2. Yvori

    Texture Pack Better Ambiance Texture Pack (now for 1.4, but NOT on the workshop... yet)

    Heya, just wanted to pop in and ask if everything's alright @Lunatic Lobbyist, not heard from you in a while. Texture pack and all that aside, I hope everything's going okay. That said, for those who would really like to use this in 1.4 without futzing around with the XNB files, I've taken...
  3. Yvori

    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    I feel like this thread is getting MASSIVELY off-topic. This is for balance changes. Completely changing the Zenith to another damage type or adding new class-specific Zenith alternatives is FAR beyond the scope of this thread. And as for the topic of whether the Zenith deserves its power as...
  4. Yvori

    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    This is an absolutely terrible justification. And let's be honest, aside from bosses (which don't really interact with terrain at all and generally have EXTREMELY fixed patterns and movement) most enemy AI boils down to "go directly toward what you want to hit, over and over and over, regardless...
  5. Yvori

    Anyone else getting disheartened by the Happiness system?

    He didn't like all the browns and greens... So I put him in the Desert. How about beige and even less green? He didn't care one way or the other. ...Also the Jungle is still mostly brown and green. Just a more vibrant version of each. Yet he adores it. The Hallow is as colorful as you can get-...
  6. Yvori

    Anyone else getting disheartened by the Happiness system?

    Funny story... I was going to add it... but then when I was editing the poll I accidentally pressed enter, which auto-submitted the post >_>;; I can add it in now actually, but it'll be forced to the bottom of the poll, meaning the order will be Yes No No Yes which is incredibly irritating but I...
  7. Yvori

    Anyone else getting disheartened by the Happiness system?

    I was initially really happy about the NPC happiness system- discounts, actual incentive to build all around the world instead of just in the center, more NPC depth... But its implementation feels kind of... bleh, and even after a few playthroughs that haven't even gotten to Hardmode yet (I...
  8. Yvori

    What do you think would've been in the lunatic cultist treasure bag?

    I mean... In the same sense that traps or the cannon are weapons. It's not exactly a weapon in the traditional sense.
  9. Yvori

    What do you think would've been in the lunatic cultist treasure bag?

    I feel like the unimplemented First Fractal would be a good fit. One of LC's main attacks is to summon clones of himself- exactly what the First Fractal does! In fact, since we only have one other weapon Expert drop, from Skeletron (the other boss you fight in front of the Dungeon), I feel it'd...
  10. Yvori

    **REPORTED** Backup files clogging Recycle Bin

    So ever since 1.4.0.5 updated, after about an hour of playtime, there are 5-6 world backups inside my Recycle Bin. I think whatever's being done to delete the excess backups isn't deleting them properly. They should probably be fully removed, or just overwritten by new backups. Not really a...
  11. Yvori

    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    Perhaps I was a bit harsh there- but personally it'll hurt to open a chest looking for an Anklet of the Wind, or an Ancient Chisel, only to find bug-shaped minecarts which function exactly the same as one I could craft with some wood and iron, among other possibilities. As QWERTY pointed out...
  12. Yvori

    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    On this topic though, we now have pretty much the same issue with Minecarts. Aside from a few standouts, most of them share nearly identical stats, which is a shame given how you obtain many of them. They feel sort of like cosmetic "dump items" that were just added to loot tables to dilute them...
  13. Yvori

    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    Well... yes, that's kind of the point. It's meant to be to weapons what the Drill Containment Unit is to pickaxes. Exactly. It's like saying that Skeletron or Queen Bee is too easy to beat with post-Wall Of Flesh gear. Obviously. And this also applies to all the post-Moon Lord weapons anyway...
  14. Yvori

    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    No, it was a suggestion. Ah! This is a great idea- the whip especially. I've always felt like the bee items fit summoners really well since, well, they all summon bees on hit, but the Summoners are the only class that doesn't have a weapon that does that! Adding the whip would make perfect...
  15. Yvori

    Journey's End 1.4: Official Item Balance Feedback and Discussion Thread

    On this topic, it'd be nice to change how the Smart Door function works a bit. It'd be nice if you had to basically touch the door while holding a movement key in its direction in order for it to open. Currently, it's way too easy to accidentally open a door just by ending up sort of close to...
  16. Yvori

    Working as Designed Impossible Bestiary Situation

    I don't know the exact conditions yet, and I doubt anyone knows them just yet, but I can confirm that I've had gnomes spawn 1/2 a world away from living trees. They seem to spawn most often when I'm in front of an unsafe background wall, but still in the Surface layer, with more unsafe...
  17. Yvori

    Working as Designed Holy Protection Glitch

    Yeah, it's always copied your armour but not your playermodel. Since the Familiar Wig counts as a piece of armour, it gets shown, while the skin that should be under it does not show. Always was a bit of an odd visual choice in my opinion.
  18. Yvori

    Working as Designed Got stuck inside blocks, limited movement, was able to break out.

    It looks like you've discovered hoiking! This usually happens due to the player being forced into an area too small for them to be in. The game tries to push you back out, but this sometimes causes you to just get pushed further into the wall or whatever you're stuck in. Unlikely to be fixed...
  19. Yvori

    Working as Designed Multiple players can sleep in the same bed in Multiplayer

    I can confirm this has been a thing since 1.4.0.1. Personally I figured it was intended, since in reality a bed can often hold more than one person, even if it's a small bed. In my case I was playing with my partner so it was kinda neat to find out we could share a bed.
  20. Yvori

    **REPORTED** Gravedigger's Shovel Minor Issue

    Ah! I was about to report it. Here's a gif:
Top Bottom