For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
Hi @Intel Xeon Ω, please don't post multiple responses in a row. If you have something to add, simply press the edit the button beneath the first post and add to it. Thanks.
I've merged the posts for you this time.
So does this mean we're getting weapon dyes???
Joke aside, this is pretty great information - I've not seen any guides about shaders in Terraria yet. Do you think it would be a good idea to commit some exapmple shaders to the tModloader ExampleMod too so people can see about them there?
Android and iOS are run by completey separate companies; of course you have to buy it again. Any purchases you made on IOS won't transfer over. You wouldn't expect to buy a copy of a game on XBox and then for Sony to just give you a free PS4 copy would you? This is the same as that.
Can you provide more information? Is there no delete button? Does the delete button not work? Do they disappear ingame but not the files in a file explorer?
A screenshot of the ingame menu might help too, in addition to a list of all the mods you have enabled.
Mods are not coming to Console or Mobile any time soon, the reason being that the owners of the platforms (Microsoft, Sony, Google, Apple etc) require all apps/games to be reviewed and tested before they are run on their platform. Some are more strict than others - even updates must be tested...
Andy MT Bold to be specific.
IMO it's a much cleaner solution if it works without tModloader, as then it can also be applied to other games.
As with any recognition AI, you'll need some training data; images containing text/numbers in the andy font that you generate, with the text within as the...
Temporary health is not stored in player files in the way you want it - think how unfeasible it would be to be writing/reading to some files on disk every game tick.
I think your best bet is with the text-recognition approach - there should be lots of languages that have libraries you can use...
Hi @AlexGaming03, just warning you that this post doesn't follow our rules regarding expectations when posting. Specifically, Lack of Content - we don't allow posts containing Single image/meme/word responses.
I reccomend you familiarise yourself with the rules here: Important - Terrarian...