How to reproduce (easiest done in Journey Mode):
Summon Brain of Cthulhu
Leave one Creeper, and kill all the others.
Wait until the BoC moves onto the player and becomes stationary.
Use any method to kill all remaining Creepers while hitting the BoC's hitbox. (easiest done with AoE)
The BoC...
In the 1.4.0.1 update, the Frozen Chest and the Ice Chest's name was swapped "to match furniture consistency", but this brought up another inconsistency in Biome Chests and Biome Keys' names. Will this issue be fixed in the upcoming update?
Although this is noted in the 1.4.0.1 changelog: "Fixed a multiplayer exploit where Lucky Coin and its tinkers still worked on Statue spawned enemies", the Lucky Coin still works against statue enemies in multiplayer as of 1.4.3.6. I think this bug was not fully fixed.
Here's my suggestions to QoL changes:
Boss Health Bar and Player Stats UI
* Add Current Health/Max Health display on Boss bars, and Health & Mana stats display on Fancy/Bars style.
It's always better to have a direct view on numeric stats, instead of a plain, colored bar.
Slice of Cake
*...
It seems that Nalhaun, The Burnished King cannot use his Laevateinn attack correctly. In phase 2 only the status message "Ars Laevateinn prepares to strike!" appeared but no attack was performed. Is this intended or a bug?
found some issues:
1. Rad Gun projectiles seem to deal ranged damage if perfectly reloaded.
2. The Vagrant of Space and Time does not try to despawn if he kills the player, and you can continue to fight him if you die besides your spawn point
Just another little issue, is it possible to add a setting to disable Ignition Astra and Edin Shugra Quasar's screen effects? Sometimes its hard to spot enemy attacks in the blue/purple shader.
Edit: and the ability to adjust weapon gauges' position as well.
Edit Edit: It seemed that Ignition...
Just playing the mod and found some problems with weapons:
1.Crimson Outbreak cannot crit (even with 100% crit chance)
Mods list is in the pic
2.Is the Alatus, Conqueror of Demons a WIP item? I can't figure it out how to use its abilities, as doing what the tooltip says doesn't always trigger...
Sprites in texture packs must be the same as their original size, or they cannot be automatically loaded by Texture Packs in game. You'll have to manually replace the .xnb files if using different canvas size.
Try searching “Texture Packs” on the official wiki and it will tell you how a functional texture pack looks like, and you can check the folder and see what's in the wrong place.
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