Probably the oldest Avalon, and it's for tConfig, as asked for.
Here's the version I have lying around on my HDD. No guarantees whatsoever that it actually works, though.
Don't, it's dead as fuc, and it's written for *tAPI* (i.e. only works with 1.2). I don't know of a cheat mod for tModLoader, but there's a search...
[b6f4698: added ItemBehaviour.PreShoot hook, other minor stuff]
And there was much rejoicing.
FYI, "184.108.40.206" Prism can patch Terraria 220.127.116.11...
I started documenting Prism, the first page can be found here, explaining the different concepts used in the public API.
I'll now write a few...
I simply wanted to test how hard it'd be to update (because the 'code injection' strategy was never tested against big updates). I probably won't...
The post before yours was made in Sep 1 2015... (and that one already stated everything is dead).
I was bored, and...:
This took me five days, and 2h work/day. It was easy to port because of the use of code injection :P (I did switch...
Prism on 1.3.1: http://i.imgur.com/4480H2D.png (code injection is awesome)
Prism is WTFPL now and can be used freely in any of your projects, in any way possible. http://forums.terraria.org/index.php?threads/.32423/
It is done, Prism is WTFPL now.
[IMG] (from the #tapi channel on EsperNet)
With Prism, one can easily load definitions from <any kind of database> or generate them on the fly. It also contains a cleaner object model that...
I haven't, but I don't have any projects atm (but I did have one after Prism).
I'll put a note in the OP.
Should we put it in the...
News flash: it's completely dead.
Anyone can always fork it and move on if they want to (even as the base for any modding system, for any game),...
The Avalon Team is looking for programmers to work on the Prism version! See http://forums.terraria.org/index.php?members/bullseye55.193/
Neither has mods really worth mentioning (afaik).
The binary (and Prism.Terraria.exe) are found in the Bin directory. Read the build log. (Also, if you have any more questions, please join the...
Clone the repo, put Terraria.exe in the References folder, invoke xbuild.
You can, but I'll put a Linux binary there when it's in the actual release stage.
Separate names with a comma.