What numbers do i have to adjust to make this correct?
This is the MuzzleOffset code:
public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack)
Vector2 muzzleOffset = Vector2.Normalize(new...
I am trying to make a projectile that is a chlorophyte bullet that has less particles, the thing is that my projectile has a GAP where enemies can be safe through but the only fix i see is making the projectile hitbox bigger,
If i make the projectile bigger the bullets wont fit on any...