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It happened when I was fighting lepus from Consolaria for the second time and using the dirt trap from ExpandedSentries
it took several thousands of damage instead of the appropriate 400.
Since neither of those things are from merciless I can only conclude that some fundamental system change...
Don't have any solid debug info for you but while merciless is installed, sometimes things will take a bajillion ( several hundeds of thousands ) damage when they should only take like 600.
And this happens some time into playthrough pretty randomly and lingers on the save until this mod is...
I wonder if there's a nice simple way to set how low you want to allow your money to go (maximum expense or minimum remaining) so if the reforge rate is very fast you don't burn through ALL of your money. I suppose you could just move backup money to a chest.
The issue with Industrial Pickaxes will be fixed in its next update but due to technical difficulties on the part of the IP devs that will likely take a while.
IP does not work with mods that mess with buff slots, this mod messes with buff slots in the sense that it adds a bunch of permanent...
The way I use the mod I only bind items that I'm completely done with.
So I only bind duplicate enchantments etc. Usually I reserve my real accessory slots for big combo accessories and bind a bunch of small dead-end craft ones.
It's supposed to be a permanent buff rather than infinite neutral...
I wouldn't mind reducing summon damage to two thirds or half of what it usually is if they can crit and penetration doesn't make enemies globally immune.
I have a mod that gives summons the crit chance of whatever highest crit chance I have is, so that negative isn't there anymore.
I wish piercing was stored on the projectile itself so you can have multiple sources of damage without completely tanking DPS
(so the projectile has an invincibility timer on it w.r.t that enemy not the enemy having a global timer)
but that could be laggy if done poorly
Confirmed: Industrial Pickaxes v4.3.1 and TES Experience System v0.14.145 are incompatible
- When creating a new world, the process halts at "Adding even more plants!"
- Cannot break tiles in existing worlds
- Something in this mod causes something in IP to fail inside...
The auto reforge machine from Box of Gadgets does this better but I would not mind a version of that as a button prompt instead of as a station so you don't have to go finding it or spawning it in.
Specifically it is better because it dynamically looks up all the modifiers an item can have and...