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  1. imkSushi

    tModLoader imkSushi's Mod

    I'll have a look into this
  2. imkSushi

    tModLoader imkSushi's Mod

    I don't think I should make it quite that expensive, but I do agree that it should be more expensive. I'll see what I can think of.
  3. imkSushi

    tModLoader imkSushi's Mod

    imkSushi's Mod v5.0.1 is released! Added a few new recipes to downgrade fishing crates (for building - the PHM crates look better) Also: For all those asking: I'm hoping to add some of the stuff from Luiafk at some point soonish. There is a lot on my todo list, incluing: a) Calamity Support b)...
  4. imkSushi

    tModLoader imkSushi's Mod

    imkSushi's Mod v5.0.0 is released! Currently available on the [1.4-preview] branch, but will be available on [1.4-stable] when the current preview becomes stable tomorrow. I'm planning on reintroducing Tokens in 5.1.0, but with better mechanics. Steam Workshop link: Steam Workshop::imkSushi's Mod
  5. imkSushi

    tModLoader imkSushi's Mod

    Right, the likely final count of stuff in imkSushi's Mod v5.0.0 is: 4 Tiles 49 Items 1039 Recipes (no, not a typo) Coming this Thursday 30th June! (releasing to the unstable version of tModLoader, which will become the stable version the next day)
  6. imkSushi

    tModLoader imkSushi's Mod

    Coming to a place near you this Summer: imkSushi's Mod 5.0.0 With many many recipes, and more being added in each version, my mod is making a return! I'm porting it to tModLoader 1.4! Release Date: Some time before the end of June
  7. imkSushi

    Working as Designed Multiple players can sleep in the same bed in Multiplayer

    Version: 1.4.0.4 Platform: I'm on Windows (with Steam, and Keyboard/Mouse), my server is a headless Linux server, and I'd assume the other people on my server are all Windows too, though one of them could be a Mac I've been playing Master Mode with a few friends on my server. Earlier tonight, it...
  8. imkSushi

    There ya go.

    There ya go.
  9. imkSushi

    There ya go.

    There ya go.
  10. imkSushi

    tModLoader Terraria Avalon

    Typically, I use a 50cm*50cm*50cm box, though the size varies from child to child. As far as shipping costs go, I'm not sure. Probably good to google it. Would be a nice addition to the collection.
  11. imkSushi

    tModLoader Terraria Avalon

    This good enough for you?
  12. imkSushi

    tModLoader Terraria Avalon

    Ooh. Gimme an hour and I'll implement them. (hopefully)
  13. imkSushi

    tModLoader Terraria Avalon

    The thing about this, is that it is half fixing, and half feature adding. For example, I just added: FYI, Mana has a limit of 400MP set by vanilla that I've managed to bypass.
  14. imkSushi

    tModLoader Terraria Avalon

    To anyone wondering if the mod had died, it hasn't. I'm nearing the end of exams, so I'm ramping up development again. I just gave beta 0.5.0.0 to my beta testers. I have a public release date in mind, but I'll probably overshoot it.
  15. imkSushi

    tModLoader How do you add bonus health when creating a mod?

    Not entirely sure on this, but I think it is: player.statLifeMax2 += 500; The 2 is important.
  16. imkSushi

    Yep. Hyped for episode 2. (Though I was considerably more hyped for episode 1...)

    Yep. Hyped for episode 2. (Though I was considerably more hyped for episode 1...)
  17. imkSushi

    tModLoader Terraria Avalon

    The Avalon team are looking for an additional programmer! https://goo.gl/forms/2Kb52Txx2zHDBRrs2
  18. imkSushi

    tModLoader imkSushi's Mod

    Pealwood shouldn't be available during PHM, but I haven't figured out how to reload recipes without reloading mods.
  19. imkSushi

    tModLoader Terraria Avalon

    Haven't seen you in a while... Do you want an invite for the closed beta? (same offer goes to you, @IDon'tKnowAName)
  20. imkSushi

    tModLoader Terraria Avalon

    Those aren't implemented yet. tModLoader doesn't have a method to check when the player is touching a tile, so I'll probably implement this the hard way... But it will come.
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