as far as I know the flag will rest on the one block that is solid
I'll have to experiment some to see how wide the platform floor can be with only the one solid block before I can get back to you on this :)
one thing I DID notice when I traced the edges of the ranges, was that breaking and...
I vaguely remember it being mentioned that the crowding excluded the original first added neighbour, the one within the 25 tile area.... going to hunt that down now...
when you're adding your npcs MrP? are they all within that 25 tile besties range? are any beyond into the 120 tile range?
if you...
this is really awesome f1n4l ^_^, good point on the sands... brain goes into high gear with design iterations....
I've not taken the time to learn how to use TEdit yet but I think this last update's gonna push me over that edge
@Jerykal I'd have one request for you for when you post your fishing complex please
could you find the edge where your ocean biome pylon changes from inactive to active as I showed in PapaBear's fishing complex thread?
when I was doing my edge testing one of the things I found most intriguing...
good call on the early profit Banmei, I've sold the raw material but never thought to do the extra step of doubling it with the vat
and you're right on the 35% though I think it's a consequence of their rounding up
20 silver / 0.75 = 26.6 recurring (^_^ learn something new :D) which gives us...
me too I noticed that 35% vs 25 % discrepancy from wiki, quickly hopping onto test world to check that Painter/Dryad in jungle combination
I very much hope that 35% is correct ^_^
awww shucks, pylon price set at 7.5 gold... let's see about selling stuff...
golden carp will be bought for 13 gold...
^_^ depends how much digging out and area math you wanna do @wnipper
you have enough sidewise space that you should be able to do your pools as you'd originally hoped to while only respecting priorities
mines (version 1) is placed hallow->jungle->desert->forest->snow->crimson->corruption
on...
N.B. : These distances were good for version 1.4 and will need to be reverified and adjusted for version 1.4.1.
Just a very simple guide in the form of a snapshot for those people trying to figure out how far away from their pylon they can build their individual npc houses .
If you build your...
@wnipper ^_^ the speed of reply is only cause of fortuitous timing as I was just reporting on my new findings :D but you're very welcome all the same
as for the mechanics for making biomes for fishing... let's see...
Lana's right, there could be something interfering or cancelling some of your...
that would be normal @wnipper, the whole of your viewable screen's water will be red if crimson is the dominant biome of where your character is standing
you can test that by putting one single block of water in each of your pools
so I have gotten back to working on including ocean and mushroom...
oh TY @inomanoms
I mentioned the one tile fishing hole back on page 6 but I couldn't for the life of me remember the original post or poster
^_^ I like giving credit where it is due!
as for the use of fishing up the new crates - they will let you counter bad luck finding some things ^_^
ocean...
oh wow, thanks for sharing that Tom_
I don't browse the forums much so I would have missed that completely and it is a LOVELY design
Just tested and discovered another perk of the one stop fishing hole : seems npc inventory checks based on biomes are based on the player's positioning.
With...
this is beautiful work Off by 1
super tight biome delineation design and clever use of the bobber height to cut out the moving around for different fishing elevations ^_^
looks like there is interest in seeing if it's possible to work in the ocean and second evil biome into your design too...
Exactly smeagolheart, if the assigned home tile is any of those yellow sandstone slabs just outside of the green zone, they don't count as being within the 25 block loved/like area even if the bulk of your house IS within that area. That inner sandstone slab is the inner edge of the 120 tile...
:) glad it's working Tom, good to know I only need minimal tweaking of the fishing complex on my old worlds
good find on the hive blocks NeoPhantom ^_^
I finished the first part of testing how happiness actually affects my gameplay
I mapped out visually the actual range for happiness checks...
N.B. : These distances were good for version 1.4 and will need to be reverified for version 1.4.1.
Since I was curious about the exact tile count between NPC houses and happiness, I've been testing perimeters in game.
By forcing specific tiles to be house anchors for neighbours, you can test...
oh myyy, THANK you Neo, for listing the conditions so clearly in point form. It's much easier to work the logic with that to hand !
and awesome job figuring out a working chain along the top of the world
O_O <- me appreciative impressed :D
(small request @NeoPhantom, would it trouble you to add...
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