I'm entering univ soon, for comp-sci or electrical engineering; when I have more experience and confidence under my belt I definitely intend to message the group and bring up the subject of having another go, if someone doesn't until then. I know other members have since gotten more experience...
Hi neo! thanks for your commitment to the project, your enthusiasm to our posts always made us more motivated!!
Regarding pangeo it's kind of on a "hiatus until further notice", lol. We have a general sentiment to try in the future to get back and attempt a new version of pangeo, but nothing...
Hi!
I have games! you want games! come take games. This is not a raffle; it's first-come first-serve!
The one and only catch is that I almost never visit TCF, so you'll need to message me on reddit (/u/xland44) if you want any of the games;
Look at this list to see which keys are still...
"Oh yeah, that's right... just about 10 years ago, a little game developed by a single person in his living room made its way to Steam."
Two people. What about Blue?
More fun to code, but harder to get good at it, since there are no tools like in unity - you need to code everything, from the buttons to the collisions, which means there's a lot of stuff you need to learn that aren't necessarily related to gamedev.
My newest post (mathmagician) uses Unity.
The image in this post uses Monogame, which is the same thing games such as Terraria and Stardew Valley use. It's basically as minimalist an engine as you can get - you quite literally code everything, no interface like in Unity and other stuff.
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