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  1. HallowKingJerrold

    tModLoader The Stars Above - 'Conquer the world's evils, Starfarers at your side.'

    Some ideas: 5 different Sentry weapons (Expanded Sentries crossover - 2 early-game (Post Queen Bee), 2 hardmode (Pre-Plantera), and 1 post-WoL) Umbra / Astral Bait (Battlerods crossover) Early-Game Equipment combinations that benefits either Umbra or Astral Special interactions when preforming...
  2. HallowKingJerrold

    tModLoader The Stars Above - 'Conquer the world's evils, Starfarers at your side.'

    Know what I'd like to see? Some Summon Weapons that work either either Umbral and Astral styles.
  3. HallowKingJerrold

    tModLoader Pokemmon - Pokemon Minion Mod

    Some ideas for adding in more type effects: Fighting - 15% Bonus Melee Damage, and immunity to knockback Ground - 10% Reduced Damage taken Physic - 15% Bonus Magic Damage, and 60+ Mana Fairy - 15% Bonus Summon Damage and movement speed Dark - Gain bonus Life Regeneration at Night Lightning -...
  4. HallowKingJerrold

    tModLoader Rare Item Swap

    Ooo... This i Like
  5. HallowKingJerrold

    tModLoader Magical Things mod

    The "Colored Damage Types" can help find issues like this
  6. HallowKingJerrold

    tModLoader Magical Things mod

    Mate. The Broken Lance summons deal Melee Damage
  7. HallowKingJerrold

    Make Summon Staffs Not Cost Mana

    Because people can be a little dense. Especially with something as jarring as Summon Weapons.
  8. HallowKingJerrold

    tModLoader Better take a Power Tool - Electronic counterparts for a lot of tools

    More Focused drilling, and the sense of digging in like a profressional.
  9. HallowKingJerrold

    tModLoader Risk of Rain 2 Mod (Cancelled)

    As long as I enjoy me some mobile turrets with the Engie. *(Note, when you do get to dabble with that, make them compatible with ExpandedSentries)
  10. HallowKingJerrold

    tModLoader Varia Mod: "Basically Agherium 2"

    Oi, The Lunar Lance does Magic Damage
  11. HallowKingJerrold

    tModLoader Upgraded Accessories

    Would it be possible to add in some "AlchemistNPC" combinations?
  12. HallowKingJerrold

    tModLoader Risk of Rain 2 Mod (Cancelled)

    Will this work alongside the "Risk of Slime Rain" mod?
  13. HallowKingJerrold

    tModLoader Colored Damage Types

    I await how you'll tackle both PALE (ANPC) and the new Assassin (Bismuth) types
  14. HallowKingJerrold

    tModLoader The Shapeshifter

    As long as I can use multiple form effects
  15. HallowKingJerrold

    tModLoader The Shapeshifter

    Would it be possible to equip multiple forms of shapeshifting? (Currently having both the King Slime and Queen Bee)
  16. HallowKingJerrold

    Make Summon Staffs Not Cost Mana

    Well, it's not that it's the DPS that's the issue (In fact, it's very far away from the fact to even begin with) The issue is if you're using Summons alongside anything else, especially Magic. You're not wasting any mana for magic items, so it's just free summons for those whom would use mana...
  17. HallowKingJerrold

    tModLoader Ava's Mods - Thaumaturgy, Challenge Runes, YABSSM...

    You buy it from the dude. Rather pricey for the long road, but useful if you want a Magic Focus Build.
  18. HallowKingJerrold

    Make Summon Staffs Not Cost Mana

    If you want to have ANY change towards Summon Weapons, either cut the mana cost in half, or have higher-tier armors offer a set effect where Summon weapons cost no mana. I've seen it before with ExpandedSentries having the same purpose for the Engie Armor, so A summoner armor with that set...
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