Is there any plans to rework how recipies show up in the Crafting interface? It's a bit clunky to use it unless you know the name of the items you're looking to build
EDIT: I think adding a 'pages' option to the interface would probs be the best way to solve this sort of issue. Can be toggled...
Oh, another thing, found a bug of sorts, the tide hunter armor's effect propels the Dark Mage from the Old One's Army invasion into the sky, rendering it a lot more difficult as he will not descend. Is it possible to make it so this doesn't occur?
I think I might of had this mod disabled when I fought EoC the first time...could that be the cause?
I also haven't beaten EoW yet, so I dunno what might cause it
EDIT: After some testing, I think it is the fact that I've yet to kill the EoW that's causing my troubles
It's accessory, but I suppose it could work as ammo too.
The holy bullets were just there to add another status-effect inflicting bullet.
True, I should probably change the demonic slug recipe...Dunno if I'd use lava buckets, but maybe up the # of bullets made, to maybe 100?
I did think about...
-Effect: When using ammo, will randomly grab from a pile of ammo.
-Use: Allows a ranger to inflict multiple status effects at once. For example, lets say our ranger has a stack of Cursed Bullets, Venom Bullets, and Nanite bullets. Without the grab bag, he would only inflict 1 status effect at...
Five times is just too much I think.
While yes, having the nurse around can make for easy healing, one has to remember, she still can be killed.
Plus, I find, unless you grind for a lot of money beforehand, if you rely on the nurse too much you can end up going broke quickly once you get to max...
Things I kinda want to see
AI changes: If lights are wired up to a switch or lever, NPCs will be able to turn them on or off.
They would do so depending on light level and time. For example, in a room exposed to daylight via glass, the npc would turn lights off in the middle of the morning, turn...