That would be one of the questions I can't answer. Not that I don't want to -- I do! Seriously! So badly! -- but we don't have a date nailed down yet. However, once we do, we'll make sure everybody knows about it ASAP.
We're glad you're excited!
You can ask me your questions, but there's probably a lot that I can't answer just yet. In fact, everything I can say is included in this post: https://forums.terraria.org/index.php?threads/a-progress-update-on-the-road-to-1-3-pre-alpha-gameplay-inside.54010/
There's a long, complicated explanation behind the Pipeworks name -- you can find more on our backstory here -- but it essentially boils down to, "because it sounds cool."
(You'll find that this is the explanation behind most studio names.)
We aren't quite ready to reveal our "bigger, longer-term plans," but you won't have to wait too long for more on what's coming.
That's also something we aren't quite ready to talk about. Stay tuned!
I like to think of us as especially close cousins, but "siblings in the same household" is a...
That's not really our call. We were asked to work on the PS4 and Xbox One versions of the game, and we agreed. While we're contributing to those versions of the game, Terraria remains Re-Logic's baby, and they make all the major decisions.
Good afternoon, Terrarians!
My name is Earnest “Nex” Cavalli, and I’m the Community Specialist at Pipeworks Studio. Sorry for bursting in here like this, but I’ve got big news: As you've likely read, Pipeworks Studio is now officially the developer behind the PlayStation 4 and Xbox One versions...