In the logs, it says Wildlife Mod: Turkey. You have set ModNPC.banner or ModNPC.bannerItem, but not the other. Make sure you set both, check your spelling, and that the item exists if you are using mod.ItemType(). Report this to the Wildlife Mod developers.
I got this bug.
A recipe group with the name MagicStorage:Emerald does not exist.
at Terraria.ModLoader.ModRecipe.AddRecipeGroup(String name, Int32 stack)
Applied Energistics 2 is a mod for Minecraft that contains a computer that allows you to store as many items as you want and search for them in a search bar as long as you make enough hard drives for it. Do you think the computer from Applied Energistics 2 should be made a mod for Terraria?