This obviously wouldn't matter by the time mods are moved to 1.4, but it would be nice if the Spider Staff was counted correctly when using any of the books (due to the 0.75 minions thing).
Also, an indicator of sentries above defense would be useful, too, as others have said.
When hitting a Golf Ball into a different depth, the depth meter's subtext (Surface, Space, etc; ) is based off the ball's position, but the number is based off the player's position.
This only seemed to happen for Space, and not Underground/Cavern. I started at Surface layer.
As a side note...
I know you're joking here, but I did consider adding the technically correct way of saying ">100%" but I was lazy. (Apparently not lazy enough to skip using the proper infinity symbol...)
Ah, yes. The final solution to the NPC's unhappiness.
I feel like the main root of the discourse here is the increase in prices. Which, again, we don't know. So how can we possibly judge it without knowing?
Of course, it's the only negative change in the whole post. I would say everything related to "make NPC's happy to lower prices and get...
The "mitigation" is permanent per-world (assuming you don't make housing worse for NPC's), so in your analogy, instead of saying "You can stop it easily enough by just raising your hand to block the slap...", you should say "You can stop it easily by destroying it...".
"From my point of view, this change is a good/bad one!"
In seriousness though, I'm personally glad to see this change. Won't stop me from making minimal housing, but it'll just be spread a bit more. The most important/useful NPC's stay at spawn base.
Just try to remember that what we don't...
When using the Unleveled mod on both Singleplayer and Multiplayer, it will occasionally crash when using /unleveled to open the menu. Tried with different mods and with no other mods; no difference. It doesn't always crash, though. Here is the error it shows:
When using Polaris Punch on a multiplayer server, the combo causes other players to take on the name and player appearance as the person who uses the combo. This easily gets very confusing as there will be multiple people who look the exact same. This also happens in chat. Relogging fixes those...
Technically, the room should work, but the doors being open prevent the blocks from counting. Are the rooms valid when the doors are closed?
Also, using platforms instead of doors would prevent that problem, but it would also let any NPC/Enemy go through them