For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
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For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.
Just saw @Fury 's latest Video featuring them, @Khaios and a couple others. It answers a question I left on Red's profile a while ago: What happens when different people in Journey mode have different settings? Apparently with mob spawns, it's individual! I thought that would have been global...
Can anyone explain to me why you obtain Hellish Fire potted plants earlier than Regular Surface potted plants? Also why is the hanging pot not craft-able? Why do you only get something so benignly purely decorative from obsidian crates?
TIL You have to create an artificial alternate evil biome to finish the Bestiary. RIP me, shoulda' made a large world.
Or used the easter egg seed, because apparently the game was tested on that or something, IDK.
A couple extremely minor bugs/inconsistencies I noticed a while back but completely forgot until recently about because they're literally that minor. Mentioning them here for completion's sake:
A Plant in a flower pot indoors...
When an afterthought Easter Egg seed provides a more engaging difficulty than an entire difficulty mode, you know you have a problem.
When common enemies are a bigger hindrance to progression than the bosses, you know you have a problem.
I'm not going to lie. I abhor the Calamity mod and every copycat that adds suggestive boss and pet sprites and uber difficulty mode because I believe the Terraria experience is fully capable of functioning and being engaging to a wide and diverse audience without either of those two things. But...