I am currently running a master mode flails only playthrough, and I thought that having the warrior emblem show a flail instead of a sword would fit better, so I did exactly that.
Put the .zip file in Documents\My Games\Terraria\ResourcePacks
I don't know, but I don't think it's working. It just always shoots the base projectile without taking into account any ammo I have in my inventory.
Here's the code:
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using HackerClass;
namespace...
Can anyone help me to get this to work? I have created a new ammo class (3 new ones, specifically), and I have items that use those ammo classes. However, each ammo class has multiple ammo items (like how there are many types of arrows), but I can't get my weapons to shoot whichever ammo of that...
Hi I'm making multiple enemies that are having trouble spawning in correctly. For example a meteor enemy, a desert enemy and an underworld enemy are spawning almost everywhere. Can someone help please? here is the code for the enemies:
Meteorite Enemy:
using Terraria;
using...
It no longer gives me an error on use, but it still doesn't shoot a projectile (or the projectile immediately despawns). It makes some dust, but no projectile that I can see.
Never mind I fixed it. Just a stupid error. Thanks for the help.
Can someone help me with this strange problem I'm having? Basically, I am working on a mod, and I just added the 'Water Whip', a early game magic missile-like wand (mouse controlled projectiles). After polishing it up and fixing some errors, everything worked, except when I used it, it didn't...
My friend had the same problem with tmodloader, nothing he tried could change the problem with tmodloader
also, does anyone even notice when I post something, cause nobody is responding to my question about the trophy?
Can anyone help me with my trophy, when I reload my mod it says That there is something wrong with AddMapEntry, here is my code:
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
using Terraria.ObjectData;
namespace ChaosMod.Items.Trophys
{
public class...
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