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  1. LimeLi0n101

    tModLoader Fargo's Mods

    quick question... what ammo does the rockeater launcher use?
  2. LimeLi0n101

    tModLoader Mod of Redemption

    Yo, how do i access the holochests? I have 1 holokey in my inventory but nothing in the lab happens when I try to open the chests. Thanks!
  3. LimeLi0n101

    tModLoader Magic Storage

    hey, I've been trying to play multiplayer for the past 3 weeks and every time our storage gets above 1000 units their games both just crash over and over, in our last world, after we beat Lunatic Cultist, they could not stay in the world without crashing, I have adhered to advice given in the...
  4. LimeLi0n101

    tModLoader Fargo's Mods

    Hey, I installed the newest version today and when I went into the mutants inventory all the boss summons I've accumulated had disappeared. The only ones there were from spirit mod. I then tried to earn them back and use a celestially sigil. When I went back into the mutants inventory after...
  5. LimeLi0n101

    tModLoader Magic Storage

    Hey, I was testing out this mod today to see if I should use it and i discovered something. Whenever I would try to trash something in my inventory it would automatically transfer to the Storage system. I don't know if this is suppodes to happen or not, but if I could get an answer that'd be great!
  6. LimeLi0n101

    tModLoader Calamity Mod

    Do you think you could possibly change the hotkey on the Elysian Aegis and it's upgrade to hitting down twice. Cause with only hitting it once, it always activates when I am going down platforms. Thanks!
  7. LimeLi0n101

    tModLoader The Spirit Mod!

    wait, so how are you supposed to get the Longbowne? Because I have the gold bars and bones but it's not available to be crafted. The bow als ojust doen't show up when I talk to the guide.
  8. LimeLi0n101

    Standalone [1.3] tModLoader - A Modding API

    I don't mean to be stupid, but how do you increase the range on a pickaxe example: laser Drill
  9. LimeLi0n101

    Standalone [1.3] tModLoader - A Modding API

    what part of it?
  10. LimeLi0n101

    Standalone [1.3] tModLoader - A Modding API

    using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace SwagLord.Items.Weapons { public class AK47 : ModItem { public override void SetDefaults() { item.name = "AK-47"...
  11. LimeLi0n101

    Standalone [1.3] tModLoader - A Modding API

    ok, will do
  12. LimeLi0n101

    Standalone [1.3] tModLoader - A Modding API

    I did, same problem...
  13. LimeLi0n101

    Standalone [1.3] tModLoader - A Modding API

    ok, now I only have two errors error CS0117: 'Terraria.ID.ItemID' does not contain a definition for 'SoulOfNight' error CS0117: 'Terraria.ID.ItemID' does not contain a definition for 'SoulOfLight'
  14. LimeLi0n101

    Standalone [1.3] tModLoader - A Modding API

    hah, anyway of fixing them?
  15. LimeLi0n101

    Standalone [1.3] tModLoader - A Modding API

    : error CS1002: ; expected : error CS1519: Invalid token ':' in class, struct, or interface member declaration : error CS1044: Cannot use more than one type in a for, using, fixed, or declaration statement : error CS1513: } expected : error CS1513: } expected That is a lot of errors...
  16. LimeLi0n101

    Standalone [1.3] tModLoader - A Modding API

    that was only a piece using Terraria.ID; using Terraria.ModLoader; namespace SwagLord.Items.Weapons { public class AK47 : ModItem { public override void SetDefaults() { item.name = "AK-47"; //Gun name item.damage = 35; //gun damage...
  17. LimeLi0n101

    Standalone [1.3] tModLoader - A Modding API

    i am trying to make a chain gun type weapon (one that has recoil)
  18. LimeLi0n101

    Standalone [1.3] tModLoader - A Modding API

    public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack) { Vector2 perturbedSpeed = new Vector2(speedX, speedY).RotatedByRandom(MathHelper.ToRadians(30)); speedX =...
  19. LimeLi0n101

    Standalone [1.3] tModLoader - A Modding API

    I have just gotten two errors that I do not know how to fix. error CS0246: The type or namespace name 'Player' could not be found (are you missing a using directive or an assembly reference?) error CS0246: The type or namespace name 'Vector2' could not be found (are you missing a using directive...
  20. LimeLi0n101

    Standalone [1.3] tModLoader - A Modding API

    can anyone give me the code for a weapon like the clockwork assault rifle? But not fully auto. I am trying to make a glock(like in CS:GO) If possible also how could I have it switch between firing types? Thx <3
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