The change will affect nothing in your gameplay. The RoD will have its usage with no changes other than a countdown that shouldn't matter due to the fact that the RoD isn't used to dodge many attacks to begin with. If you heavily rely on it, that's gonna be tough until you make the new item, but...
Fabsol is adjusting values to fit what he feels his modified version of Terraria should be, both in addition to and changing what was already established. With that being said, he probably just said "5 seconds isn't long enough." I don't think it was in relation to the new item beyond simply...
Just putting this here...
To anyone thinking Fabsol was holding back for no good reason, it's a bad idea to just outright leak information for a change that hasn't been revealed yet, this is always damaging to any group of people in management of development for a game unless it is...
The Twins are rather fairly balanced, it's just that they're rather hard. Understand how to deal with them both at the same time and you'll make it through the fight.
Try keeping your distance from Spazmatism once he dashes in phase 1, and pay very close attention to which direction he dashes...
With all that being said it seems like everything is supposedly set in stone. It's advisable to let the thread resume its usual help thread forum behavior, as Fabsol has stated they are unwilling to make changes beyond what has already been described, and limiting the amount of times you can...
Honestly, it's a little depressing to me that a set of weapons so flawed can be introduced after a weapon that genuinely did this sort of thing correctly.
The Coldheart Icicle does the fixed percentage damage-type deal effectively, dishing out a perfect 2% of any entities' health bar out in...
Ahh, shoot. I wasn't aware of the full mechanics of this; I haven't played the update yet! But just reading off of the wiki made all of this seem very... not okay as it was.
Personally, I believe a system should be introduced so that you cannot grind bosses for the percentage-damaging ammo to further reduce the risk of players simply killing one boss that has been rendered an absolute cakewalk with their level of progression.
I'm just gonna pull random boss...
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