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  • Users: Maoz
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  1. Maoz

    yes, it's gone

    yes, it's gone
  2. Maoz

    Welp, accidentally removed a file from VS, it didn't even appeared on Recycle Bin. im done...

    Welp, accidentally removed a file from VS, it didn't even appeared on Recycle Bin. im done...
  3. Maoz

    ded

    ded
  4. Maoz

    tModLoader Help please, and thank you.

    I just edit the code above, didn't know there is two [CoconutMilk] folder inside
  5. Maoz

    tModLoader Help please, and thank you.

    using Terraria; //Add this one as well using Terraria.ID; using Terraria.ModLoader; namespace docs3.ni.northiowa.org.Students.2021.Priceco.My Documents.My Games.Terraria.ModLoader.Mod Sources.CoconutMilk.CoconutMilk.Items.weapons.Shotty { public class Shotty : ModItem { public...
  6. Maoz

    tModLoader Help please, and thank you.

    Ah, okay. Maybe this will do: using Terraria; //Add this one as well using Terraria.ID; using Terraria.ModLoader; namespace docs3.ni.northiowa.org.Students.2021.Priceco.My Documents.My Games.Terraria.ModLoader.Mod Sources.CoconutMilk.CoconutMilk.Items.weapons.Shotty { public class Shotty ...
  7. Maoz

    tModLoader Help please, and thank you.

    namespace CoconutMilk.Items.weapons.Shotty { //Insert code here } Can you show the full code again?
  8. Maoz

    tModLoader Help please, and thank you.

    You missed { on the code, re-check the code.
  9. Maoz

    tModLoader Help please, and thank you.

    namespace CoconutMilk.Items.weapons.Shotty //Just add this, don't put two That should worked if there's already sprite inside. no?
  10. Maoz

    tModLoader Help please, and thank you.

    You just need one for every items, two doesn't work. namespace is the location of where the resource is located.
  11. Maoz

    tModLoader Help please, and thank you.

    If the folder directory changed, you need to change the one inside the code as well. Just locate the directory from the code, where there is your code and its image: namespace CoconutMilk.Items.weapons //The current directory for both the code and the resource [if the directory changed, you...
  12. Maoz

    tModLoader Help please, and thank you.

    The error shows that it detect no resource/texture for the code, both the code file [.cs] and texture/sprite [.png] must be on the same directory and must have the same name, example like [testcode.cs] and [testcode.png]. Example like: namespace CoconutMilk.Items.weapons //This is the code...
  13. Maoz

    tModLoader Help please, and thank you.

    I missed [;] in the code, whoops... item.crit = 10; //1-100, just another thing you need for critical strike chance
  14. Maoz

    tModLoader Help please, and thank you.

    I can't tell what it is
  15. Maoz

    tModLoader Help please, and thank you.

    using Terraria; //Add this one as well using Terraria.ID; using Terraria.ModLoader; namespace CoconutMilk.Items.weapons { public class Shotty : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Shotty"); Tooltip.SetDefault("A fast firing shotgun."); } public override...
  16. Maoz

    tModLoader Making Infinite bullets and arrows

    Just like Endless Quiver and Endless Musket Pouch, is there a way to make it?
  17. Maoz

    tModLoader [Tutorial] Projectile Guide and Implementation: tModLoader Edition

    For 'Having projectiles to shoot at something', If I want to shoot two or more targets at once?
  18. Maoz

    tModLoader Modded item inside Vanilla treasure bags

    Nevermind, someone else figure it out (thanks to him/her).
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