3 questions guys,
how do I check if a normal vanilla type of ammo is equipped?
and How do I check if a certain modded type of ammo is equipped ?
how do i return a value so my other item can do something if it is equipped?
So I've made a simple script for the quiver but how would I disable the projectile dropping when using CloneDefaults and not an projectile scene?
Here's my script:
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Pouches_and_Quivers.items.quivers
{
public class...
Hey guys I'm currently creating a quiver for vanilla arrows which is working fine but
When I shoot an arrow it sometimes still drops a arrow
but because the onconsume = false;
they can shoot the arrows on the ground without using any arrows and pick them off the ground after they shot them
I...
I am getting this message now??
The external server has a error geretourneerd: (500) Internal servererror.
at System.Net.HttpWebRequest.EndGetResponse(IAsyncResult asyncResult)
at System.Net.WebClient.GetWebResponse(WebRequest request, IAsyncResult result)
at...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.