Hello. I've been trying to make a new mod lately, but I don't understand how the new IEntitySource works.. I want to experiment by making town npcs drop tombstones on death, just like players do. But I come across this:
Item.NewItem(npc.GetSource_Death(), tombstone);
It wont let me go further...
I am working on a mod and I'm trying to add a shader during the duration of the event that is being called. The problem is that it can't find the effect. I used the screen shader template from Expert Shader Guide.
Here's the log:
Here's how I load the shader:
public class BlueMoonMod : Mod...
They could either be small and focused on a single screen, or larger for a more expansive invasion. It depends on the developers and how they can implement the feature :)
Imagine being able to go through a portal and invade other enemy territories, just as they can invade ours. We could fight our way through the enemy's defenses and waves, facing off against tough bosses at the end. After defeating the final boss, a portal would open up to bring us home. We would...
Hello! Recently I started making terraria animations in After Effects using different terraria sprites, but I am wondering how to get custom player sprites so I can use them for animations.
Does anybody know? I'm on PC.
Something like this
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