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  • Users: pbone
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  1. pbone

    tModLoader pbone's Utilities

    I am aware of the broken text issues, I'll fix it when I have the time.
  2. pbone

    tModLoader pbone's Utilities

    Sure, though note that only 1.4 is receiving updates atm cause time
  3. pbone

    tModLoader pbone's Utilities

    Oh! I probably should've mentioned this here earlier, but this mod was released for the 1.4 alpha a while ago and recently received an update. It's workshop page can be found here: Steam Workshop::[1.4 Alpha] pbone's Utilities. Even though the workshop page has a comments section, I highly...
  4. pbone

    tModLoader pbone's Utilities

    I'm working on it, though it hasn't been going too smoothly
  5. pbone

    tModLoader Summoner Modifiers

    I need more details. What item are you trying to reforge and what mods do you have. It works for sure, but you might be experiencing a crossmod issue
  6. pbone

    tModLoader pbone's Utilities

    Hm, weird. I'll look into this
  7. pbone

    tModLoader pbone's Utilities

    There isn't one, it's functional but not actually implemented
  8. pbone

    tModLoader pbone's Utilities

    Yep, instant builders are planned to be re-added eventually. Thanks for the kind words, it means a lot!
  9. pbone

    tModLoader pbone's Utilities

    v1.1.5 out! Rather small update, including an item suggested by @Rune Zhevitz, an item suggested by @Candiescence, and some sprite sheet fixes by @Rijam. Super grateful for all your feedback and help, hope you enjoy it! Changelog on main post as always.
  10. pbone

    tModLoader pbone's Utilities

    No unlimited fishing rods, but you can enable infinite buffs at a certain potion amount (ie, if you have 30 swiftness potions, you have infinite swiftness), and you can store them in your piggy bank, safe, or defenders forge. Also note what I said before about extensible inventory: you can...
  11. pbone

    tModLoader pbone's Utilities

    Wow, thanks for the fixes! As for the attack, that might be because it's sheeted for a melee attack but uses a magic attack. Combination storage item sounds like a great idea too. Thanks!
  12. pbone

    tModLoader pbone's Utilities

    Blockswap can cause some weird things with blocks, but I tested it myself and it still worked fine. To pinpoint the issue, I'd recommend first making a new character and trying to use it. If that works, it's probably an accessory or other piece of equipment on your old character that causes the...
  13. pbone

    tModLoader pbone's Utilities

    I'll fix the change log link, forgot to change it after I changed some file structure on the GitHub. Do you have the blockswap mod, by any chance?
  14. pbone

    tModLoader Summoner Modifiers

    v1.0.1 out! Very minor bug fix that makes it properly detect calamity weapons as summon weapons.
  15. pbone

    tModLoader pbone's Utilities

    Thanks for all your feedback! Opinions are super important for any kind of development, and these help a lot. 1. Some item for large scale terraforming would be great to have, I'll consider it for sure. 2. That shouldn't be too hard to do, also a great idea. 3. It not only works in your...
  16. pbone

    tModLoader pbone's Utilities

    v1.1.4 out! Some bug fixes and a clarified cell phone app tooltip, sorry to everyone who was confused by it before. As per usual, changelog on the main post.
  17. pbone

    tModLoader Summoner Modifiers

    Direct Download Come one, come all! This is a very simple mod that makes summoner a bit more unique by giving it some modifiers. These modifiers replace the vanilla magic ones in the pool. This mod is open source and loves contributions! The main thing needed here is some balance testing...
  18. pbone

    tModLoader pbone's Utilities

    v1.1.2 out! As always, changelog on the main post. I'll get around to updating the main post's info in a minute. Edit: v1.1.3 also out, very quick bug fix.
  19. pbone

    tModLoader Fargo's Mods

    That's caused by Builder Mode from World Shaper's Soul
  20. pbone

    tModLoader Fargo's Mods

    Those are effects of enchantments which don't replace the main weapon, not being able to use it is most likely because you haven't beaten DoG. If not, try disabling adamantite splitting, cobalt crystal shards, and tungsten size - those are the effects I can think of that might cause this.
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