It's a general content mod, adds over 300 items across the entire game, lots of unique weapons, armour, and accessories. Has some new enemies and 3 bosses with one being Post Moon Lord. The wiki is 99.99% complete so it's worth a read to see if you find something you like.
Storm's Additions Mod/Temple Curse It's only the modded loot listed on this page, all other temple items can be stolen without any incident, but I did remove the config as a compromise (since it only affects items from the mod)
Oh yeah that, don't worry it now only happens if you steal the modded loot from the temple, you can now enter the temple without being attacked, and even before there was a config for it.
Exactly 2 years after I started developing my mod, it has finally made it's way to Tmod 1.4 Alpha:
https://steamcommunity.com/sharedfiles/filedetails/?id=2747380524
This mod has finally been released for Tmod 1.4 Alpha, it has been renamed to Storm's Additions Mod with a brand new logo, here's the Steam page:
https://steamcommunity.com/sharedfiles/filedetails/?id=2747380524
That was over 2 years ago (Though I still had like 500-600 hours), and the Golem always did give me trouble when it got low on health, especially in smaller temple rooms, skill issue I guess.
The mod has received its first update in months, this rebalances a lot of weapons and also has a lot of the sprites updated by @Hyperkatmanders
https://github.com/StormDiver/StormDiversSuggestions/releases/tag/v1.8.2
Probably won't be active on these forums, and the first post is a little...
It would be better to create an Ocram discussion thread as we've gone off topic.
Anyway I suppose an unpopular opinion of mine is that I don't think Golem is easy :dryadcry:
There's another mod called "Ocram 'n Stuff" which has the Ocram completely(I think) unchanged from last gen, and you can summon both that and the one from consolaria at the same time for a true direct comparison. I'll let you decide for yourself.
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