I swear I have the feeling that you could outright remove it from appearing in the underground and it wouldn't even matter :rolleyes:
Obviously for some time it's better than anything you have because it's above gold, and it's like a particularly rare ore that only shows up in small amounts...
Make magic cooler in a way that sets it more apart from Ranged since early on, more unique and novel and less like a ranged with less capability and more limitations, maybe improve mage set bonuses and add new mage accessories for more magic-hit-only procs and also allow healer-like mage effects...
If you ask the Dryad for the world status and she says there is no corru/crimson (but probably counting only after hardmode), she would also give you a completely exclusive new vanity set as a reward, just as more substance to having done this. I'm thinking she gives it once per world.
Maybe...
The Demolitionist needs bombs in your inventory to unlock, but if he dies, he actually won't respawn again until you're holding bombs at day again, and so on. How about changing NPCs so after properly unlocking them once, they can always respawn by default as long as a proper house exists...
Like a 2x2 depending on what's closest to the cursor or a 3x3, or a + pattern. Digging simultaneously or by order of what's left. So drills actually dig in a pattern separate to pickaxes that may be more convenient for some things especially if aiming manually, like plucking out entire veins...
Exactly the same as the player-above sensor but for enemies. Preferrably non-critter enemies. Would help for new base defenses.
Traps on ceilings and floors and walls that automatically trigger as enemies pass the area, possibly inside arenas too
Automated traps mounted on the outside side of...
Them having unique items along with the minecart pieces isn't a new idea, but, these are the ideas I had for those items.
The Destroyer - Orbiter band
Whenever you get hit, fires 3 laser shots simultaneously from a triangle pattern outside of you aimed at enemies. The shots happen at the exact...
Summoner seems kinds of intended to HAVE multiple summons but still just be using regular weapons of other kinds 24/7 anyway, but some people still want to exclusively deal summon damage for a e s t h e t i c s because it fits with the idea in a cooler way, so how about we do make that a more...
An illumination item whose color progressively changes by the clock as if natural sunlight/moonlight over the day. It's a torch, or, some kind of 1x1 candle that also can be placed everywhere like torches looking like the Granite Candle, or the head of Lamp Post, with a support beam.
You could...
-New possible layouts/types of sky islands, and worldgen makes sure each sky island is a different type from each other, so if you find more islands they will all be unique islands instead of just being more copypastes of the same small house/empty lake you already have
For example:
A sky...
In expert mode only,
1) Bosses that already were defeated once (or maybe all) can scale up in stats depending on the current world progression (specifically which bosses ahead of it were already beaten). Not as to make them stay the exact same difficulty forever, more just to help stop them from...
With the confirmation that Throwing won't be expanded on (Cenx recently mentioned that on Discord), I think to then completely merge Throwing items into Melee archetype. Existant weapons of Throwing damage become Melee damage.
Throwing armors (Ninja and Fossil) are changed to have Melee...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.