this is wip and not released yet, or ever, I am not sure if I'm actually going to keep working on this project
(don't mind the janky L for now)
check Alternate Dimensions for some context
This mod is about adding new dimensions to the game,
these dimensions will contain different new biomes...
Basically, I want to access a script from another mod (ModSaber script from WeaponOut mod to be specific) in my mod, as well as add a dependency for that mod.
So, I made an armor set, built the mod, reloaded and got this error
All the equipped textures are in the correct folder, what do I need to do to load them?
I am on PC, I first downloaded XNA, got an error.
You said that I need XNA for PC, the error says it is missing FNA, that left me a bit confused.
I tried to import the FNA exe and it worked, finally :D
Problem: I tried to build a mod but got an error saying "ModCompile folder missing'.
Question: Where do I get that?
Research: Googled that.
Problem: Didn't find a solution.
Solution: Ask on forums.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.