Theres particular on hit code for the attacks which likely won't do anything because they need to be handled differently. Its also such a niche piece of functionality that its not really worth messing around with in case it breaks all npcs
There. Got you someone to help.
Next time though instead of saying "needs a fix" you should write it as an appropriate format suggesting the issue, your version and the version it was last seen.
With Nova saying that it worked through manually editing the config that means you would be on 1.4...
You are straight up slandering in each post, how do you expect me to respond like I give a :red: about your concerns?
Literally came into this forum and outright demanded something be fixed like you own it.
I talk in absolutes, there aint no sarcasm, theres just no care for people that think...
So, Mr Entitled.
You would have to ask the person that removed it. From what I have seen of it being mentioned in the discord it was abused for light and constantly charging the ki.
When something is literally removed from code its removed on purpose.
Still don't know where you get off...
DisplayName is a ModTranslation, SetDefault simply sets the actual string of that translation (in the code its like translations[activeCulture] = value)
You want Language.GetText for LocalizedText values; key is Mods.ModName.Category.Name.
Similarly you also have...
Is there any way of forcing light to color the player during daytime?
Spawning light, at whatever intensity only apply to dark areas where I'd like to have something thats generating light during be actually visible and apply the correct specular/shading on the player.
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