The bestiary entry for the Ancient Vision reads thus:
“A vision of a deadly omen wrought forth by a powerful cultist, often appears with reckless cosmic summoning of wyvern spirits.”
One of the following would look better:
– “A vision of a deadly omen brought forth by a powerful cultist. Often...
Currently, damaging a Crawltipede’s tail gives out disproportionate healing from Vampire Knives or Spectre Hood. This is because your damage is multiplied by a vast amount against its tail, almost 10x. There’s not really any mechanical reason why this should be so. And because the damage is...
When the Firecracker hits multiple enemies, it marks the last enemy struck for targeting by your minions, but applies its explosion effect to the first enemy struck. The explosion trigger ends up on a different enemy than the one your minions will be targeting, hindering the efficiency of the...
The Vampire Frog minion will often try to return to the player, and get stuck on terrain obstructions if there is no clear path. This happens particularly while exploring the underground, although it also frequently gets stuck in indentations in cliffs. (It also gets stuck on closed doors.)...
While regular Jungle Slimes gain huge stats multipliers in Expert Hardmode, Spiked Jungle Slimes gain a measly increase of 12 HP, and their contact damage is actually reduced by 6 points. (The damage from their projectiles doesn't change at all.)
There is a similar disparity between Ice Slimes...
Upon entering Expert Hardmode, enemy projectile damage doesn't scale along with regular enemy damage. It only ever benefits from the initial Expert Mode multiplier.
Furthermore, enemy projectiles don't gain any further damage at all in Master Mode, only benefitting from the Expert Mode...
Martian Probes aren’t immune to being Poisoned. In 1.4.1 several other Martian machines were made immune to Poison; it seems that the Probes were overlooked.
After a player dies in the proximity of Confused enemies, and there are no more players in the vicinity, the Confused enemies will begin glitching out until the debuff wears off, their sprite rapidly flipping back and forth until it becomes a blur.
This is probably caused by the debuff code...
In-game, the Valhalla Knight’s +10% bonus to melee damage has been added to the wrong tooltip. It should be part of the helmet’s tooltip, not the breastplate’s tooltip.
While the Slime Mount has a unique ‘wet’ summon sound, for some reason the Winged Slime Mount does not also use this sound, instead using the basic summon sound used by most mounts.
Regular sand is the only falling block that lands on platforms when falling. Other blocks affected by gravity, including Ebonsand, Crimsand, and Pearlsand, do not.
I don’t know whether this discrepancy is the intended functionality or not, but I thought I’d report it just in case.
Two developer wings without flapping animations, Arkhalis’ Lightwings and Ghostar’s Infinity Eight, still make flapping sounds when used. They should be completely silent, like Beetle Wings, Hoverboard, Yoraiz0r’s Spell, and Lazure’s Barrier Platform.
1.4.0 saw bar and ore prices adjusted so that bars would sell for the same amount as the amount of ore required to craft them – no more and and no less. However, 1.4.1 saw the crafting requirement for Titanium Bars and Adamantite Bars reduced from 5 to 4. But the bar prices weren’t adjusted to...
The Brain of Cthulhu's bestiary entry reads "A piece of Cthulhu torn asunder, this vile mastermind pulses with agony and aids the Crimson to an attempt to avenge its master."
The "to an attempt" needs to either be changed to "in an attempt" or simply shortened to "to" in order for this entry to...
There are significant inconsistencies in which enemies the Slime Staff drops from – while many slime enemies drop the Slime Staff, several do not, seemingly without any logical reason.
Lava Slimes, Dungeon Slimes, Umbrella Slimes, Gastropods, and Rainbow Slimes are five slime enemies that...
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