yes please
while i do think that some of them aren't really that bad, they still add an obscene amount of pressure to an environment already under a hydraulic press.
if they could only attack while they have a line of sight, i think it'd improve the dungeon-diving experience by a lot. then, any...
if we're talking about telefragging can i just mention that the rune wizard deals 200 contact damage? which scales to 400 in expert mode? and 600 in master?????
i've had this jerk materialize in front of me while i'm caving and just kill me on the spot. rather rude i think. but also pretty...
i feel like since the amount of players this change would affect is so miniscule, and all it does is remove convenience for those players, i don't think it's worth doing.
i feel like it's safe to say that the majority of players who get significant usage out of the grand design either do a...
on PC, Heat Distortion and Storm Effects have their own seperate toggles.
on Console, as of 1.4.0 they are both rolled into one setting, called Screen Effects.
I think this is a fairly annoying setting to have combined together, since in my opinion, Heat Distortion just feels uncomfortable to...
i feel like nerfing the mech cart is both a justified choice and a decent loss simultaniously.
on one hand, the cheese potential is very powerful. you are completely correct there, and for that reason, a nerf is totally validated. it's strength during boss fights with the right setup is simply...
as someone who didn't even know the whip exploit existed until checking out this thread, i think the terrablade's strength definitely isn't tied to whips.
while i did suggest just moving it back in tiers a bit earlier, i think a similarly helpful solution would be to nerf it's projectile's...
i don't know why i changed my profile picture on this website to this gif of shadow the hedgehog running off, and at this point i'm too afraid to change it. if shadow doesn't keep getting teleported back into my profile picture, where will he run off to? what is his mission? what is this gif...
well, given how good 1.4.1's balancing changes were, i didn't expect to be back to this again. but, i do have a pair of things to raise that kinda stand out to me, so here goes!
Hallowed Armor outclasses Chlorophyte, Spectre (offense), and Turtle Armor
i can't comment on ranger or summoner...
thanks for editing my post, it's been a while since i've done anything on this forum, so i forgot how some things worked :dryadconfused:
will keep this in mind for future posts :dryadsmile:
this is some great stuff! i've always wanted to check out older versions, and playing old-gen console can only get you so far.
although, i can't seem to tell if it's working or not. it says the versions are "installed" but their folders are empty and i can't launch them. a small guide on how to...
I don't really have much to say that the video and title doesn't, so...
Here's a video demonstrating the bug.
I have no idea what caused this, but I had been playing for at least an hour by this point. Waterbolt projectiles were also rendering fine earlier in the playsession.
Known affected...
personal experience probably plays a large factor
getting really used to the 1.3 UI and then having to adjust to 1.4's new UI naturally invites a negative response, for no other reason than "change = bad"
i couldn't stand console 1.3 for the longest time since they changed the UI from 1.2
The current default binding for Navigate Hotbar in the Classic scheme is RB+Left Stick. With this binding, at any point in which you are pressing RB, the game will stop accepting left stick inputs for movement until the button is released.
Considering Cycle Next Hotbar Item is also bound to RB...
it's as the title says, the Geode can't be thrown.
additionally, the item also seems to force Smart Cursor off, somehow.
here's a video demonstrating the bug in action.
and in case it matters, this was found on Xbox Series X.
i chose the flickerwick because it's significantly better at following you than the fairy bell, and as such makes for a significantly better light pet to have in lategame
i could make a second pack that does this for the fairy bell if you'd like, that was actually my initial idea anyway
it's a pretty simple pack, just a texture swap to make the flickerwick light pet into a little blue fairy.
uses the same sprites from the blue fairy you might encounter underground, but certainly looks a bit different due to the candle effect carried over from the flickerwick.
this is my first...
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