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  1. Mr.Oofity

    Extractinator method failing to pull moditem variables properly, and not deleting the item when used

    Hello! Having an issue with the ExtractinatorUse (int extractinatorBlockType, ref int resultType, ref int resultStack) method in mod item. I'm attempting to have a group of items be extractable, and when done so give "Scrap metal" and destroy the item. Based on how high the items level...
  2. Mr.Oofity

    tModLoader Read Underflow when doing multiplayer for my mod

    I've been working on a mod for the past 9 months, though recently about a month ago, I've been getting this error each time I attempt doing multiplayer: invalid operation at this state. It only happens with my mod, and when looking at server logs, I see "Read underflow 0 of 1 bytes caused by...
  3. Mr.Oofity

    tModLoader Risk of Rain Mod

    (Not out yet, will be released soon hopefully) I know that there are already 2 Risk of Rain mods being made currently, those being Risk of Slime Rain and the Risk of Rain 2 mod, but I've been wanting to make a RoR mod for a while now, and see it as a great way to help teach myself how to mod. I...
  4. Mr.Oofity

    tModLoader How to make buff's change enemy and player colors

    Attempting to make mod that add in buff's that both enemies and players can get, which would change their colors, some stats, and allow them to inflict a debuff on hit. So far the only 2 things I am having problems with is actually having attacks inflict the debuff, and the color changing part...
  5. Mr.Oofity

    How do you make a projectile that acts like a nail?

    Hi, I am new to modding and was wondering if anyone knew how to make a projectile work like a Nail from the Nail gun. Currently I am trying to recreate the Visions of Heresy item from Risk of Rain 2, which fires a projectile that will home onto a enemy, deal a tiny amount of damage, and then...
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