What do you mean by more focused? The pickaxe equivalents are literally all faster. I feel like the drills should be like 25% faster to the pickaxes to compensate for windup and lack of knockback.
Well I feel stupid now. I was playing the mod today without updating it and it turns out you actually nerfed the blade of cthulu and slimy staff. Sorry about that
Yeah, the mod is very cool and I'm having lots of fun with it but many weapons are extremely overpowered, especially boss drops such as blade/bow of cthulu and king slime's staff or daggers. Btw, thanks for adding that config; I honestly didn't expect for you to respond and actually do it. Much...
I feel like it would be cool if you gave some love to the nebula battle rod and maybe nerf the solar one to try to make all the moon-lord rods feel equally powerful but be suited for different purposes (Nebula could get mana drain, Stardust already spawns minions and Vortex already shoots bullets)
In fact, I feel like the weapon is kind of overpowered, but it is fun that way. A cool thing would be to make cthulu drop an item that you can combine with something a bit more late game to craft the weapon.
Hey, love your mod. I just got Cthulhu's stare after beating EoC. I think a big problem is the fact that I can dash through terrain that I otherwise couldn't mine. It lets me cheese the lab from mod of redemption and get to places like the jungle temple before getting the key. I feel like you...
Hey, love your mod. I just got Cthulhu's stare after beating EoC. I think a big problem is the fact that I can dash through terrain that I otherwise couldn't mine. It lets me cheese the lab from mod of redemption and get to places like the jungle temple before getting the key. I feel like you...
I'm not sure I didn't start playing with the mod yet. It just concerns me that calamity adds 2 bars (rage and adrenaline) then elements awoken adds another one and then terraria overhaul adds the crit bar (which gets into the way of elements awoken) My hud is getting quite chunkey.
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