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  1. NeoPhantom

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Yeah, particularly noticeable when you use both against Plantera. True Nights Edge is better against phase 1, but True Excalibur is better against phase 2.
  2. NeoPhantom

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Thats already how Molten Quiver works (converting regular arrows into Fire Arrows) and how the Frost Armor interacts with it (the effects of the two do not stack, the Frost Armor effect supercedes the arrow’s effect). Also Frost Armor inflicts Frostbite now.
  3. NeoPhantom

    Items Revert slow Hardy Saddle

    Maybe allow the turtle to float in water, but that wouod require more programming. No turtle island floating for fishing.
  4. NeoPhantom

    Items Game Master Melee Sub-Class:

    Forgive the aesthethic as its the first time Ive used the forum’s tools for this purpose (on phone no less). Also the fact I posted this in Items instead of Equipment…
  5. NeoPhantom

    Items Game Master Melee Sub-Class:

    Game Master Melee Sub-Class: Yo-yo's are fun if a bit samey when doing a full playthrough with them. So how about we spruce up their game style with a second game-type melee weapon and consider them a subclass. (Well, third if you count Boomerangs as a one as well, though that one just needs...
  6. NeoPhantom

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Money is effectively infinite, your playtime is not.
  7. NeoPhantom

    Items Make Paint Scrapper Togglable to Unpaint Tiles vs Walls

    Im sure it would work greatly, if the UI hadnt been effectively turned down for the Shellphone. Its basically impossible to expect such a UI to return in a second item at present.
  8. NeoPhantom

    Items Meteor defense laser

    True enough, then how about using Souls as the material for said item to lock it to hardmode but not to post Martian Madness? Or maybe making it an extremely rare drop from Meteorheads in hardmode (since at that time they lose their only drop: meteorite)?
  9. NeoPhantom

    Items Could the turkey feather be brought to PC/console/mobile?

    Pretty sure they want to distance themselves as far as possible from the original mobile-exclusive content. Only reason they still exist in 3DS is because its no longer supported. Its a miracle we even got the Ocram reference in the Zenith seed.
  10. NeoPhantom

    Items Make Paint Scrapper Togglable to Unpaint Tiles vs Walls

    I can see an omni-painting tool in the same way as the Shellphone in that it toggles between painting/scrapping blocks/walls fairly easily. (UI of the Grand Design is out of the question) However the problem with choosing the paint is still a problem. It could be like the Rubblemaker in...
  11. NeoPhantom

    Items Make Axe of Regrowth Replant Gemcorns

    Dont think this is doable without severely overhauling the programming of the item. Currently it always plants an acorn after chopping a tree. (Fails if an acorn cant be planted) Very Simple. What you are suggesting is that at the time of chopping a gem tree, it identify the type of gem tree...
  12. NeoPhantom

    Items Meteor defense laser

    You could also use the meteorite amount limit to prevent more from spawning. Just hiding a good bunch out of sight is sufficient.
  13. NeoPhantom

    Items Enemy Showcase

    The Mannequin is a great way to showcase armor, vanities and accesories. The Item Frame and Weapon Rack provide the same for weapons and items in general. Jars and Terrariums provide the same for most critters (minus the two that are too big to fit the latter). The thing I’m suggesting is a...
  14. NeoPhantom

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    I think having the player be pushed off the chair/bed when damaged would be a better solution for that particularly.
  15. NeoPhantom

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Very legitimate reasons, and I can see a couple ideas where mapmakers might make hints visible with or without them equipped, thus necessitating flipping.
  16. NeoPhantom

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Frog Legs and all Tinkers Players can now stack any Frog Leg-derived tinker to gain additive benefits Jump Speed Bonus reduced from 48% to 32% Fall damage protection reduced roughly proportionally to the Jump Speed bonus Then can stack again, but each one gives 32% instead of 48%. Most likely...
  17. NeoPhantom

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Here’s more of a very small and niche rework idea: could Warhammers and Waraxes get an alt click to attack without mining/chopping? For the extremely rare “Tools-only” playthroughs?
  18. NeoPhantom

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Dont think the decrafting for prefixes is that much of a problem. In the time it takes to decraft and recraft the item once, you can reforge over 30 times. Its just not worth it to get major prefixes unless you have a ton of time to kill.
  19. NeoPhantom

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Small idea relating a relatively new mechanic so it counts for this thread. Would it be possible to make the Candles equippable in the Accessory slot similar to the screen filter items? (Ex: Monoliths) For those that want a permanent Peace/Water Candle effect wherever they go without actually...
  20. NeoPhantom

    Journey's End 1.4.4: Balance Feedback and Discussion Thread

    Those desert items already shimmer transform into each other. At least the pharoah set can transform into the bottle and carpet respectively, though not the other way around.
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