Surely it is a bug and not error on my end right?
All 4 rooms are exactly the same slime can go in any of the 3 ones except the one where Demolitionist is.
In that specific room i cannot assign both the NPC + Pet (in this case slime) for some inexplicable reason but other 3 rooms work fine...
Waterfalls don't connect properly on certain sloped angles and they hang few pixels above abruptly cutting off.. while also they properly connect on other sloped angles.
This screenshot should explain this more clearly:
This happens with every liquid:
If there is a stackable item of same type in the chest. Stacks won't overflow when quick stacking.
If there is one non stackable item of same type in the chest. It won't let you quick stack same type item to that chest.
However if you put 1 stackable item and 1 non stackable item in said chest...
I know it's a probably a fat chance but it would be awesome if we had Echo Walls in addition to existing Echo Blocks.
Not a game changer but it would be a fun little addition for builders especially if they also provide passive light like the Echo Blocks they would be amazing for background...
It's extremely borderline unfairly difficult to get food early on in The Constant seed.
Hunger drains way too fast and Fruits are the ONLY source of food you can get in your first day.
However the drop chance of fruits falling from trees is WAY too low so if you die or live on your first day is...
Not sure if this intentional or not or if it even needs a "bug" report.
But items that are purely vanity are in category for functional accessories.
I provided some examples in pictures:
Title^
This is one of the minor graphical issues but it really takes away how awesome SG looked with some dyes like Grim , Void , Shadow dyes.
As an example:
Stardust Guardian with Shadow Dye in 1.3.x (notice the cool transparency shadowy effect)
Stardust Guardian with Shadow dye after 1.4...
Echo Blocks are one of the best additions in 1.4
but why stop there? Why not add Echo Walls and Echo Platforms?
Think of the possibilities!
-Platforms could be used for suspending objects in mid air without creating collision
-Walls could be used to create ambient light to underwater builds...
Never seen this happen in 1.3 but now in 1.4 Planter Boxes can spawn these things:
This may look funny and all at first but its incredibly annoying if you have planter boxes greenhouse near your jungle home...
Or using those instead arena platforms..
EDIT: This seems to be dye specific issue with Stardust Guardian.
It does have the slight transparency effect by default but only when undyed (default colors).
Any dye applied causes it to lose all the transparency effect.
Unlike in 1.3 where the transparency effect was preserved when dye was...
I really like the addition of Liquid Bombs and even Dirt Bombs has its uses like quickly filling up holes after a meteorite crash , sealing off flowing lava.
However .. why stop at just dirt?
Wouldn't be cool to have a variety with those like Sand Bombs , Snow Bombs , Mud Bombs etc that work...
^Title
Minor visual glitch where World Globe and Celestial Monoliths backgrounds act weirdly on certain world background.
- World Globe seems to cycle twice per one throw on this same specific background (as shown in 0:42 timestamp)
- In that specific background Celestial Pillars backgrounds...
Since it's clear that its too late now for ideas like cross biomes for example : "Corrupted Jungle / Crimson Jungle" being implemented that can be purified back to original Jungle.
I'm thinking that it would be great to at least have simple yet elegant solution for the problem of Jungle being...
Small issue i noticed is that game doesn't save my prefered Hover Controls setting
It always reverts back to default "Hold" whenever i set it to "Click" and leave the game and come back.
First dungeon after 1.4 on my friends world we looked all over the Dungeon pretty sure we got every single book case tere is.
Not a single Water Bolt.
Now i'm having hard time on my world finding one. Decided to open up Tedit and seek out Water Bolts.
Found one.. ONLY ONE!! In entire Dungeon...
Intended or a bug?
I'm asking cause it still converts to bone torches and demon torches in Dungeon / Underworld despite these torches not having any effect on luck.
Yet it doesn't work for Ocean's coral torches which do have positive luck in that biome.
I know it may on paper seem pointless to add such thing in a mode with basically a "cheat sheet" BUT imagine what joy it would bring to masochists to have a Master Mode experience but with 10x increased enemy spawns aswell as have Mediumcore / Hardcore death penalty looming over their Journey...
Title^
When hammering a platform 3 times and attempt to put a placeable item on it like seashells it duplicates the item constantly when holding left mouse click.
Video of how this works:
PS: I was not able to recreate this in Multiplayer, this glitch only seems to work in Single player.
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