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  1. LuckyLMJ

    Portfolio/Multi-Topic Make all "crossover" content (OOA, DST crossover, etc) toggleable

    I personally love the crossover content, but I know that other people don't like it as it sometimes doesn't fit very well with the existing game. So a suggestion I have to allow people to play the game how they like is to make all the crossover content toggleable, either by making them free DLCs...
  2. LuckyLMJ

    tModLoader Dust and Sound Catalogue 2

    A little thing: dust 179 is for shadowflame (for anyone that was trying to find it)
  3. LuckyLMJ

    tModLoader Official tModLoader Help Thread

    Set it to "position.X" and "velocity.X" and "position.Y" and "velocity.Y" instead of ".x" and ".y" my mistake, sorry
  4. LuckyLMJ

    tModLoader Official tModLoader Help Thread

    You put it in the weapon code, not the projectile code. Sorry, probably should have specified that
  5. LuckyLMJ

    tModLoader Official tModLoader Help Thread

    You would add in public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack) { Projectile.NewProjectile(position.x + velocity.x * multiplier, position.y + velocity.y * multiplier, speedX, speedY...
  6. LuckyLMJ

    tModLoader Official tModLoader Help Thread

    Does anyone know how to detect if an NPC is in water? I thought it was if (npc.wet) { //insert code here } but that doesn't seem to work. EDIT: I found the issue! My old code was if (npc.wet) { npc.velocity.Y -= 0.15; //gravity is -0.1, so this should counteract gravity } But it...
  7. LuckyLMJ

    tModLoader Fargo's Soul mod should be better optimized.

    Go into the fargos enchantment config (under your inventory) and click "minimal lag option" or something like that
  8. LuckyLMJ

    Mods on Xbox!

    agreed that they should do this but it's not going to happen
  9. LuckyLMJ

    Draedon Weapons draining odd

    Yeah overhaul does not work with calamity Disable Overhaul and it should be fixed edit: or it might be multiplayer messing up, try joining a singleplayer world with your character and see if it still happens
  10. LuckyLMJ

    tModLoader Fargo's Soul Mod Question.

    The eye and brain spawning is from Eternity mode, IIRC. no, revengeance and eternity do not mix well, as calamity does not mix well with Fargo's (actually calamity doesn't really work well with any other content mod)
  11. LuckyLMJ

    PC INSANE tmodloader lag

    If you are using the AlchemistNPC or AlchemistNPCLite mods, turn off "Lifeform Analyzer Pointer" setting in the mod settings It lags out your game a ton sometimes If you're not, try just removing the mods, 1 by 1, until it gets fixed
  12. LuckyLMJ

    tModLoader Mods calamity, thorium and weaponout

    Either get the 64-bit tModLoader, or don't use Calamity and Thorium together, as they don't like playing together very much. In my opinion Calamity's better so get rid of Thorium
  13. LuckyLMJ

    tModLoader Anyone know how to reset my level?

    Don't use that mod, it's quite buggy from what I remember Try using something like Leveled, or just don't use a leveling mod at all
  14. LuckyLMJ

    tModLoader How do you make a minion take up a partial minion slot?

    I am making a minion using tModLoader, and I tried to make it take up half a minion slot using this code: projectile.minionSlots = 0.5f; When I have one minion slot, I can only summon one minion. But when I have two, I can summon three, and when I remove the 2nd minion slot so I only have one...
  15. LuckyLMJ

    tModLoader Fargo's Mods

    I found a bug. If you craft an explosive bunny (which is 1 dynamite and 1 bunny), and craft the Boreal wood enchantment, you can swing the explosive bunny and it shoots snowballs which do about 160 damage each. Which is really overpowered, given that you can get this before you beat a boss
  16. LuckyLMJ

    Terraria achievement world download?

    just use the same account
  17. LuckyLMJ

    tModLoader The Astralium Mod!

    This is a mod that I am working on. It is still very much a work in progress. You can find it on the Mod Browser.
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