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  • Users: resP
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  1. resP

    tModLoader Yggdrasil (WIP 1.4)

    I'm looking at the forum from time to time and if tmod breaks it, I'll see what I can do to fix the problems.
  2. resP

    tModLoader Yggdrasil (WIP 1.4)

    I'll check with Lyker. It was a plan we had.
  3. resP

    tModLoader Yggdrasil (WIP 1.4)

    After the longest vacations of my career life. I'm not embarking on a new journey and won't have the time to focus on Yggdrasil for a long while I assume. Thank you everyone for supporting us during that journey ❤️ . We had a lot of fun and I'm happy you seemed to enjoy what was first supposed...
  4. resP

    tModLoader Yggdrasil (WIP 1.4)

    Because a lot of other mods are having stuff there. But like I said, I'll see at some point if it's too annoying.
  5. resP

    tModLoader Yggdrasil (WIP 1.4)

    It's by design. I'm not planning to change the location of it. We'll see in the future, I might change my mind. Others have talked about having to relocate the hellevator.
  6. resP

    Hi

    Hi
  7. resP

    tModLoader Yggdrasil (WIP 1.4)

    It's in the new biome, Svartalvheim. It was added in the last update so you might need a new world. Also, really happy you enjoyed the new class!
  8. resP

    tModLoader Yggdrasil (WIP 1.4)

    I really feel I was not as unlucky but I'll have a look for sure. I don't want to have a ton of grind with this. Thanks again for the feedback.
  9. resP

    tModLoader Yggdrasil (WIP 1.4)

    Absolutely! Haven't touched that in a while. Will have a look too.
  10. resP

    tModLoader Yggdrasil (WIP 1.4)

    Thanks for the feedback. I'll add that to the todo list. I'm really surprised by the super low amount of shards you got though! Will have a look for sure.
  11. resP

    tModLoader Yggdrasil (WIP 1.4)

    On the first post at the bottom I have a master file (google sheet) that I keep up to date. It's not a wiki but that should do the trick. In any case, here's the link Yggdrasil Mod
  12. resP

    tModLoader Yggdrasil (WIP 1.4)

    [/SPOILER]
  13. resP

    tModLoader How to make an enemy NPC grant a Debuff as long as it is close to the player? [SOLVED]

    Yes of course, you cannot just simply create a new class/method out of nothing Terraria doesn't know what to do with this as "NearTheBoy" is not a thing that exists. That's what the first error is saying. The 2nd error is because in that method, terraria doesn't know what/who is NPC as it's also...
  14. resP

    tModLoader Need help with changing item damage values depending on NPC defense

    You can't change the item.damage like this indeed. You might be able to do what you want in the ModifyWeaponDamage class instead. public override void ModifyWeaponDamage(Player player, ref StatModifier damage) { }
  15. resP

    Ground pet sprite in ground

    I would say, make sure you align your sprite sheet with the sprite sheet of the fennec fox. It should all work fine with that.
  16. resP

    tModLoader question about accessories

    All of this needs to happen in your modPlayer class. Basically, when equipped with the accessory you turn a bool to true on your player. In the player class, you then check with an if what the HP of your player is compared to their max HP and when it does, you activate what you wrote above.
  17. resP

    tModLoader Yggdrasil (WIP 1.4)

    It's dropping from Icy Merman and Ice Mimic!
  18. resP

    tModLoader Please help with publishing a mod

    Damn, sorry mate, I wish I could help you as you seem to have done stuff properly as it even get to steam somehow.
  19. resP

    tModLoader Please help with publishing a mod

    I see that it's only visible for friends only?
  20. resP

    tModLoader Please help with publishing a mod

    I remember having some problem when I published Yggdrasil at first but then when the anvil went in and the steam page opened it was all good. So sadly, I'm pretty sure you are not doing anything wrong. What's the steam workshop page looks like when you published?
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