Another quick update, added the possibility to inject easily dependencies into the modloader configuration files. I added this feature because I may or may not be using a seperate librairy for inf world
Lastly, I made said library open source for the curious (this does not include the patch...
Well, this is not infinite world, but here is a side project which infinite world does use. In fact, I'd say this library which was built in infinite world is the whole reason why it is possible.
https://steamcommunity.com/sharedfiles/filedetails/?id=3166201410
Rewrotte the chunk system with some help, not perfect but it's getting there again (all the 1.3 code is no longer valid)
Some change from 1.3 tough is that I made Y not infinite and it's not infinite toward the left side. In the meanwhile, here is a map of the planned ore gen and a screenshot of...
Been busy with a lot of other stuff honestly, tried to start porting to 1.4, but apparently it's not gonna be an easy thing to do since the patcher broke.
Get better RAM and a better CPU, maybe a new graphics card.
Your spec are pretty outdated and Terraria (especially modded) is very intensive on the CPU, as someone did not learn how to do a lot of custom render on the GPU.
Update on thing, trying to figure out how to do ore world gen. Doing it trough noise will be more of a challenge than I thought at first. I'm exploring potential solution rn, like making ore gen in specific part of the chunk to avoid potential chain reaction for generation or making ore noise...
Well, I don't wanna say that the CPU is garbage, but it is essentially the problem here. Terraria is a game that rely massively on your CPU and very little on GPU, even then your GPU is fairly old as they came out in 2012. I'll assume you play on laptop, so you have to take in account that a...
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