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  1. BadPiggy1024

    PC Crystal Shards cannot grow on the top side of blocks

    Crystal Shard should be able to grow on all sides of a source block, however from source code it seems that a typo prevents it from growing on the top side of blocks. Made a test in a Journey Mode world and here is the result:
  2. BadPiggy1024

    **REPORTED** Pigron Mount (Scaly Truffle) unable to trigger idle animation.

    The Pigron Mount had a yawn idle animation, which was triggerable in 1.3.5.3. In current version, the animation does not occur (tested in Journey Mode, time speed 1×), regardless of waiting time. In comparison, the Rudolph (Reindeer Bells) mount's idle animation works fine.
  3. BadPiggy1024

    PC Ocram's Razor breaks player's armor & accessory drawing

    Ocram's Razor will break player's armor and accessory drawing if it is used when the boss is unable to be summoned due to NPC slot limit. Could be an issue caused by item variant? Tested other boss summoning items (Suspicious Eye, Slime Crown) and these have no issue. Loadout used in tests is...
  4. BadPiggy1024

    PC NPC name-based special drops bug still exists in 1.4.4.9

    The bug mentioned in [this post] still exists in 1.4.4.9. After testing in 1.4.4.9 with original localization file and resource packs, it seems that NPCs with name-based special drops are still using the actual name text to determine whether the items are dropped, despite the bug fix note in...
  5. BadPiggy1024

    **REPORTED** Chlorophyte Extractinator unable to exchange between Shadow Scale and Tissue Sample

    From the code there is an exchange between these two items, but they are not exchangeable ingame. Maybe this is due to these items are only materials and cannot be "used"?
  6. BadPiggy1024

    **REPORTED** Town NPC name-exclusive drops determining whether to drop items by actual name

    Currently, all three name-exclusive drops from Town NPCs (the Green Cap, Ivy, and Jim's Cap) only checks if the NPC has actual corresponding name, instead of an internally coded condition. This means if a resource pack changes all Painter name to "Jim", then every painter arrived will drop the...
  7. BadPiggy1024

    **REPORTED** [1.4.4.2] Explosions deal damage twice in Multiplayer For the worthy worlds.

    In multiplayer worlds with FTW changes on (For the worthy and Everything seed), most explosion projectiles will deal damage twice, with one normal damage number and another dimmed out damage number. More specifically, the bug probably only occurs on projectiles with aiStyle = 16.
  8. BadPiggy1024

    **REPORTED** Game titles being overridden by each other

    As seen in the image, there are duplicate "55" and "56" game titles, which make the former two title being overridden by the latter two.
  9. BadPiggy1024

    PC Long non-English sentences make Resource Pack descriptions displayed incorrectly

    If long non-English characters are placed in one line without inserting "\n" line breaks in the pack.json, they will make part of the description unable to be seen. Below are two examples, Russian and Chinese respectively. Edit: This issue tends to appear on smaller resolutions.
  10. BadPiggy1024

    PC Hitting a stationary Brain of Cthulhu and killing all remaining Creepers with the same hit causes BoC to disappear

    How to reproduce (easiest done in Journey Mode): Summon Brain of Cthulhu Leave one Creeper, and kill all the others. Wait until the BoC moves onto the player and becomes stationary. Use any method to kill all remaining Creepers while hitting the BoC's hitbox. (easiest done with AoE) The BoC...
  11. BadPiggy1024

    PC About the "consistency" of the Ice Chest's name

    In the 1.4.0.1 update, the Frozen Chest and the Ice Chest's name was swapped "to match furniture consistency", but this brought up another inconsistency in Biome Chests and Biome Keys' names. Will this issue be fixed in the upcoming update?
  12. BadPiggy1024

    Lucky Coin still works against statue spawned enemies

    Although this is noted in the 1.4.0.1 changelog: "Fixed a multiplayer exploit where Lucky Coin and its tinkers still worked on Statue spawned enemies", the Lucky Coin still works against statue enemies in multiplayer as of 1.4.3.6. I think this bug was not fully fixed.
  13. BadPiggy1024

    Texture Pack S.H.M.G. (Super Horse Machine Gun)

    Replaces the S.D.M.G.
  14. BadPiggy1024

    Texture Pack [Low quality?] Celestialshark as Megashark

    My first pixel art creation. It uses 1×1 pixels, so the sprite is really small in game.
  15. BadPiggy1024

    PC Got spawnkilled by my deflected projectile

    LOL That projectile basically travelled about half length of the map
  16. BadPiggy1024

    Working as Designed Broken Journey Mode Enemy Health Scaling

    Setting Enemy Difficulty to values between x1~x2 and x2~x3 results in strange health scaling. Screenshots taken at x1.95 difficulty, as you can see bosses have more health than in master mode.
  17. BadPiggy1024

    **REPORTED** Pylons duplicating when placed on gravity affected blocks

    Have this issue been posted yet? When pylons are placed on gravity affected blocks, they will float if blocks beneath them are destroyed. (which is a basic mechanic of the game) And in this situation, mining the left two blocks will give you 2 pylons, and mining the right-most block will give...
  18. BadPiggy1024

    Texture Pack Seriously Confused Pack

    Reverses the icon of "Confused" debuff inflicted to both enemies and players.
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