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  1. notanoman

    How does Muzzle offset code works?

    What numbers do i have to adjust to make this correct? This is the MuzzleOffset code: public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack) { Vector2 muzzleOffset = Vector2.Normalize(new...
  2. notanoman

    tModLoader Help projectile fix as it is passing through?

    I am trying to make a projectile that is a chlorophyte bullet that has less particles, the thing is that my projectile has a GAP where enemies can be safe through but the only fix i see is making the projectile hitbox bigger, If i make the projectile bigger the bullets wont fit on any...
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