I didn't realize that the Mod Config doesn't save default values after I updated the mod.
The reason why you can't edit it in game is there is currently no checks or anything to ensure the user is authorized, so anyone could edit the config when that's not something any server admin would want...
I am still working on this mod and the issue with Item Checklist and Recipe Browser is known. It shouldn't break anything so it's fine to ignore for now.
Though if it's preventing the mod from actually loading, that means I forgot to publish the version that doesn't prevent it from loading.
You can't. It's for tModLoader v0.10.5 only.
I haven't gotten around to updating my mods for v0.11 yet mainly due to lack of motivation and very low demand.
Sorry for taking to long to reply. Life has been happening.
@Yvori is right about the TMLx64 problem.
I however would have fixed compatibility if I was able to run it in the first place. I have already seeked help on Discord to no avail. So, until I actually find a way to get it working, none...
Hmm, the leave position isn't supposed to be read on the client side. Also it's apparently not supposed to currently work on oversized worlds too, as reported earlier.
The players spawning in blocks is a server problem. Basically they teleport before the server sends the tiles so they can fall...
I'll see what I can do about that.
I guess, but it was originally supposed to be very basic.
I didn't even know it didn't work with 64bit version. I know it definitely doesn't with v0.11 beta.
The way it detected weapons has changed, so there may be a chance that some weapons will no longer be detected.
But in this case, it will currently be unable to change any weapons with a custom class type as they are coded differently to vanilla.
If you are the host of the server, I suggest setting RememberLeavePosition to false in the config in this situation. If you're not the host, then message the host suggesting that.
That feature was not tested in an oversized world.
That's weird because if a character has <1 HP/MP, it won't be...
You need to have the Lifeform Analyzer to find rare creatures and it's icon (under the map) must be activated.
Sorry about the lack of documentation on configs.
For Visual Radar:
Method: How the icons are drawn
0: Disabled
1: Icons are evenly spaced out and don't represent the distance of...
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