Same here, I cannot play on large worlds anymore way too much walking around to get to some biomes. Mostly go on large worlds in endgame when I actually have all I need from biomes so I dont need to spend 5 minutes evrytime I want to go to jungle/snow/corruption
I understand what you are saying but my point is that the point of the mining set is to allow people to mine (progress) faster and therefore get through the game faster but you run into the risk of dying. What I am saying is that people know the risks of putting on the original armor but yours...
Alright, here is the deal I like the suggestion but this needs serious tweaking.
If we look at the Mining set its entire armor set sums up to 3 defense! Yours adds up to 29 with the bonuses plus a perm. Spelunker potion. It’s a little balanced out by the ridiculous amount on crystal needed for...
Yeah that worked out, would you know like why? Just for reference here are the codes to how it looks like after working for anyone who ever stumbles on this:
Thanks sin!
Alright, well then I'll just keep practicing and see how it goes!
And sorry for bothering again but Im lost on what to do still with my code:
My item now works and compiles but onequip (OnUnEquip) it does not set the variable to true and vice versa. Its quite a mind boggle for me!
Oh that would be amazing! I'm not a fan of restrictions given off by tAPI but I actually have no clue how to start with source modding so it would be gorgeous to get someone to help out
THANK YOU. I already knew the thing about doing the opposite but thanks! I was wondering if there is a way of exploring the methods that are not listed on the official documentation?
Hiya guys, Im kind of new to the terraria modding scene and I cannot for the hell of me figure out why this bit of code in my item does not want to compile:
Anyone to the rescue?
Hey man, thanks for the great mod. Sorry for nit picking but the OP says below 65 health. .json file for the items tool tip says 50 but the code confirms its below 65. Just pointing it out for next version or whatever :P
Hah, looks really intersting. What if you move the 'first' waterfall (the one to the left) a few blocks back? Maybe the waterfalls take invisible blocks or something
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