With the 1.4 update on the switch version, you can now hold a button and move through the hotbar fast with the left stick for faster management. I don't remember what game i did see it in, if you hold a button then you got a wheel of the inventory/hotbar (1-10 slot) where slot number 5 being at...
Default is jumping with the buttons on the right side, this does however limit how easy it is to move both sticks while jumping (movement and aim/look). Bind jump to left trigger button and you will have more freedom in combat. On switch the left trigger is the smart cursor, which you can bind...
In the old update if you had an item and pressed "A" with another item in your inventory it would swap them with the second item ending up selected/holding it. Now in 1.4 they swap places with the second item going where the first item was picked up from. Is there a way to do it the old way?
I had the game crash 3 times, im trying to find the exact reason. It's when i'm in the inventory and try to place a pylon (not through the hotbar). I'm trying to recreate the crash but not able anymore, will update here if it continues to happen.
If you go down to your buffs from the accessory screen, you can go down 4 buffs and then it "resets" and you get back to accesory. If you go to the first buff, and then go "left" you will get to the 5th buff. Navigating and canceling certain buffs, specially if they are at the end becomes...
Works on PC and no problems there, on Switch there is an inconsistency if you tilt the conveyor, items get stuck and even you as a player when riding on it.
I've played mostly on PC and i had no problems preventing enemies spawning where i didn't want them. On Switch however they do spawn in my base when it's out of my vision, this limits how big my base can be and i'm forced to build small bases that i can see everything inside my base even if i'm...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.