I believe that the bar cost for pre-hardmode metal armors should be reduced.
I'm playing with two friends in a large world, two of us know a lot about the game and the third knows most of the basics. For our 1.4 playthrough we've decided to try progressing naturally. We dig and explore caves...
It doesn't have to specifically be the shrine, the object itself can show up elsewhere. We found one in a large world generated and played in 1.4.0.1/2.
You need to get hit once first with the invincibility code already enabled for it to have an effect, what it does is make the invulnerability period after getting hit last forever.
If you did that, what killed you?
EDIT: Like, literally. I've heard reports of deaths but not from a repeatable...
The HP refill code just refills your HP, it doesn't stop it from dropping. Take too much damage and the game will still realize you're dead before it can get refilled.
If you want actual invincibility, use the invincibility code and get hit once.
EDIT: Seriously, how should I name these codes...
If the game code changes, the scan and patch will fail. If the game code does not change, the scan and patch will work.
So it depends on how the mod works. Some mods will change game code around even if they don't change the functionality.
(Also this targets Terraria.exe, so if you have the...
The mercy invincibility won't stop all damage sources either. IIRC some time in 1.2 the devs changed the way fire blocks work so that they'll damage you through invulnerability, and there might be one or two other things that bypass it too.
Thus me including both codes.
I assume you're using...
Infinite HP refills your HP every game tick, but some damage sources and bosses bypass damage calculations and can still kill you under certain circumstances it seems, which is why Infinite Mercy Invincibility is there. Mercy Invincibility is that thing in games where you can't get hit for a...
I went ahead and changed the One-Hit-Kill code into a 500x damage multiplier for all the categories, you do technically less damage per-hit than the old code and the damage increase shows up on the weapon tooltips this time, but it should work on all enemies now and not affect NPCs.
Endy: If...
Yeah, but modifying existing instructions is often what's done when people start making their own hacks for other things and are sometimes limited to byte replacement instead of injection. Doesn't really matter in this case since the instruction gets larger anyways, but it's good to know what's...
No, Malwarebytes just thinks it's suspicious and isn't bothering to tell you the difference between an actual infection result and something that it just thinks is suspicious (because it wants you to trust all of the results). Check on virustotal if you want, a few security programs out there...
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