For class unlocks, how about they unlock upon meeting certain criteria? Such as x amount of bosses or enemies with the weapon type, or even gathering materials to craft one of the types? Considering that each type is obtainable without slaying a boss, I think either one would work. Just some...
Unfortunately I am the host so I would not be able to get the full logs, on my end in the console it shows players connecting but their entry isnt listed in the log. I shall see if the people who helped me find the issue have those logs available still.
Don't know if this was reported or not, but this mod causes a hang up on multiplayer, disabling the mod fixes it. (Specifically Tile Data Receiving: Complete)
I fought pre-hardmode Queen Bee with it, and I ended up just standing there doing damage and didn't have to worry about dodging, I think it's really good as a survival item though rng is rng on it's proc.
The design is similar to what I managed but is far more complex, you really don't need to tile split the liquid with water, all you need is the one inlet and 2 outlet unless you use the water for obsidian/honey blocks.
Noticed a bug, seems my modifiers are changing from what I have them randomly and don't really know how to track what is causing it down. Is this a known thing thats planned to get fix or do you need more info?
Could you perhaps show the wiring if you still have the generator?
Edit: Expert map has no way to get honey afaik, nor corruption seeds (could be wrong) I also have an issue where the angler doesn't spawn since there is only one ocean.
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