Search results for query: *

  1. Flubman

    Weapons & Equip The Biome Weapon issue.

    Five seconds long AND no crafting requirements.
  2. Flubman

    Weapons & Equip The Biome Weapon issue.

    Piranha Gun needs to be buffed again, yeah. It should be at least as good as Chain Gun. Re-Logic won't touch VK because the last time they did, the community had a conniption. I didn't know that its immunity was an issue. Yeah, that should be fixed.
  3. Flubman

    Items Reduce Bouncy Boulder's Recipe Cost

    Yeah, Destroyer is kind of a meme anyways.
  4. Flubman

    Items Reduce Bouncy Boulder's Recipe Cost

    I was actually thinking of Destroyer.
  5. Flubman

    Items Reduce Bouncy Boulder's Recipe Cost

    Five Pink Gel per boulder is pretty expensive. Maybe it could be three per boulder? One thing I am concerned about, though, is the boulder being used to cheese bosses. What do you all think?
  6. Flubman

    Blocks & Decoration Poseable Mannequins, What Terraria Needs to Breathe Life into Builds?

    Might be doable with the changes to sprites/animations made in Journey's End.
  7. Flubman

    Items Chests loot pool changes

    Given how adverse Re-Logic has been to exploits lately, I doubt they'd allow it.
  8. Flubman

    Items Chests loot pool changes

    Be sure to bump your thread when you do.
  9. Flubman

    Items Chests loot pool changes

    The best suggestion I've seen all day. I really like the Frost Daggerfish change because that means it'll be reasonable to get enough of them to be useful.
  10. Flubman

    Items EDIT: Make Strange Plants More Common

    I'm bumping because I added more to my argument. If this is a problem, I apologize and won't do it again.
  11. Flubman

    NPCs & Enemies Spider/Tarantula Critters!

    I really like this idea, but it's probably more work than Re-Logic is willing to muster for it.
  12. Flubman

    NPCs & Enemies Underground Spider Critter

    I just learned that he posted his idea just before I did. Mods, please, lock this thread.
  13. Flubman

    NPCs & Enemies Underground Spider Critter

    An acquaintance of mine had an idea for a little spider critter that you can find underground and place in terrariums. I like this idea because I like critters and think that spiders can be cute under the right circumstances. Thoughts?
  14. Flubman

    Game Mechanics Make Coins Produce Light When Dropped Again

    I'd say that's so inconsequential that it might as well not be implemented at all.
  15. Flubman

    Game Mechanics Make Coins Produce Light When Dropped Again

    A change in Journey's End that I disliked was coins no longer emitting light when dropped. I thought this feature was pretty cool in 1.3 because I liked how weapons that killed things behind walls (such as summons) revealed caves and showed off Terraria's neat lighting system. An official reason...
  16. Flubman

    Game Mechanics Magic Storage Equivalent for Vanilla

    I'm bumping this thread because I added some new information. If this isn't enough information to justify the bump, I apologize and won't do it again.
  17. Flubman

    Items EDIT: Make Strange Plants More Common

    Bumping this because I changed the premise of my suggestion.
  18. Flubman

    Items EDIT: Make Strange Plants More Common

    Making Strange Plants HM-exclusive has proven to be one of the least-popular Journey's End changes. Strange Plants are fun to collect, and they're tied to what is arguably the Dye Trader's main function: selling special dyes. They also look neat and are fun to play fashion with. But with the...
  19. Flubman

    Weapons & Equip Ghastly Glaive buff idea

    I think you should explain exactly why you think this buff is a good idea.
  20. Flubman

    Items Suspicious Looking Eye Buff

    After talking to some people, I think that what Suspicious Looking Eye needs is not controllability but rather something to make it cooler (like it occasionally firing a Phantasmal Deathray).
Back
Top Bottom