The title pretty much says it all; when one player uses a life crystal (or life fruit), everyone will receive the benefits
Config options include:
disabling sharing life crystals (for whatever reason) or life fruit
how much life crystals / fruit increase your health by
wether players receive a...
The main part of the check is basically item.stack >= item.maxStack
if an item's max stack is modified... it just works
(also it actually compares the smaller of an items max stack or 3996, in case some mod increases it to like 9999 or something)
True Endless is a mod that adds endless versions of every ammo and consumable item, by not adding any items
By simply having a full stack of something (and using the "Endless Enabler" item), it will no longer be consumed
It also glows rainbow-y because that's cool (unless you don't think so...
Looking at the vanilla code for quick heal
you would need to make sure the item stack is greater than one so it isn't instantly voided, theres no way around it
the simple bit of code to fix this is
public override void GetHealLife(Player player, bool quickHeal, ref int healValue)
{...
This is just a simple mod to make the game a bit less grindy by requiring less ore to turn into its respective bar
The mod also allows you to modify the amount of ore needed anywhere from 1-999 (although why would you want that?)
Smashing also supports some of the ores from calamity...
So this idea is in its infancy and I'm just going to write it down as I think of it
When you load a world a few parts of the map are pre-loaded. Maybe part of a sky island is revealed, or a glowing mushroom biome, or even an abandoned cave house thing (whatever they are called). Rarely from...
For some reason bullets crafted through the system have modifiers, although I've only seen unreal and deadly
Mods:
Magic Storage 0.4.3.3
Simple auto chests 1.0.1
Enemy Affixes 1.0.4
AlchemistNPC 7.4.1
Boss Checklist 0.1.6.1
WMITF 2.6
Recipe Browser 0.7
Wing Slot 1.6.2
Even More Modifiers...
To craft iron chunks you need uelibloom chunks, unholy essence, and iron ore, as well as being at an adamantite forge
Its the only ore that has a recipe like that
I'm making a mod that changes the world into a skyblock world, and it works pretty good, but it always generates the island in the cave layer
How do I change the world spawn?
using System.IO;
using System.Collections.Generic;
using System.Linq;
using Terraria;
using Terraria.ID;
using...
Im trying to add my recipes but it gives the error:
c:\directory\Botania\Botania.cs(24,32): error CS0103: The name 'mod' does not exist in the current context
Code
Hey this may or may not be a problem but I installed tmodloader for linux, and it froze at a black screen...
the second go i managed to get it to open and opened up the mod browser after enabling experimental features and it crashed...
and after that it would keep on freezing on the black screen :P
Im not sure if you figured this out but this is directly copied from example global npc in the example mod:
public override void NPCLoot(NPC npc)
{
if (npc.lifeMax > 5 && npc.value > 0f)
{
Item.NewItem((int)npc.position.X, (int)npc.position.Y...
using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace MotLab.Items
{
public class PowerWorkbench : ModItem
{
public override void SetDefaults()
{
item.name = "Power...
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