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  1. P

    Standalone [1.3] tModLoader - A Modding API

    An unexpected error has occurred. here: Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation) here: Terraria.ModLoader.Mod.Autoload() here: Terraria.ModLoader.ModLoader.do_Load(Object threadContext)...
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    Standalone [1.3] tModLoader - A Modding API

    An unexpected error has occurred. here: Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation) here: Terraria.ModLoader.Mod.Autoload() here: Terraria.ModLoader.ModLoader.do_Load(Object...
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    Standalone [1.3] tModLoader - A Modding API

    Well uhmm its like i copy the cody cause mine didnt seem to work i changed everthing to customise name etc and it said "=" shouldnt be there i tried removing it than it also bugged thats my main problem
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    Standalone [1.3] tModLoader - A Modding API

    I dont know how but this is actually bad. this is a nice progress but if i once enter the same code as everyone in the world than why it denies also denies example mod
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    Standalone [1.3] tModLoader - A Modding API

    Hi guys i have a little problem here so i scripted everthing just fine and i cant build it it says: cant find terrariamacexe and also something about metadata
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    Standalone [1.3] tModLoader - A Modding API

    Go to hell demon stupid baby
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    Standalone [1.3] tModLoader - A Modding API

    PLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLS...
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    Standalone [1.3] tModLoader - A Modding API

    you know what just PLEASE give the script to me cuz my dumb laptop cant upload the file
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    Standalone [1.3] tModLoader - A Modding API

    I tried.. doing that it didnt work i just want the working code i copyied the example sword it didnt work please i need the code so i can understand .:):):):) your mod is looking badass you probaly know what you are doing.
  10. P

    Standalone [1.3] tModLoader - A Modding API

    :confused:SOMEONE PLS HELP if someone already made a weapon that works ingame can you write the script to me pls
  11. P

    Standalone [1.3] tModLoader - A Modding API

    it starts but i cant craft it add me on steam name is petizero ok?
  12. P

    Standalone [1.3] tModLoader - A Modding API

    then? still nothing
  13. P

    Standalone [1.3] tModLoader - A Modding API

    Like this? using Terraria.ID using System; using Microsoft.Xna.Framework; using Terraria; using Terraria.ModLoader; namespace ExampleMod.Items.Weapons { public class ExampleSword : ModItem { public override void SetDefaults() { item.name = "Rainbow Sword"; item.damage...
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    Standalone [1.3] tModLoader - A Modding API

    This is the script using System; using Microsoft.Xna.Framework; using Terraria; using Terraria.ModLoader; namespace ExampleMod.Items.Weapons { public class ExampleSword : ModItem { public override void SetDefaults() { item.name = "Rainbow Sword"; item.damage = 50...
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    Standalone [1.3] tModLoader - A Modding API

    Still dont work ........:mad: using System; using Microsoft.Xna.Framework; using Terraria; using Terraria.ModLoader; namespace ExampleMod.Items.Weapons { public class ExampleSword : ModItem { public override void SetDefaults() { item.name = "Rainbow Sword"; item.damage =...
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    Standalone [1.3] tModLoader - A Modding API

    i'll try Is this Correct? using System; using Microsoft.Xna.Framework; using Terraria; using Terraria.ModLoader; namespace ExampleMod.Items.Weapons { public class ExampleSword : ModItem { public override void SetDefaults() { item.name = "Rainbow Sword"; item.damage =...
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    Standalone [1.3] tModLoader - A Modding API

    recipe.AddTile(null, "ExampleWorkbench"); that was in it . i changed the Example workbench to Work bench
  18. P

    Standalone [1.3] tModLoader - A Modding API

    Hi i kinda like what you are working on. but i have a problem i wanted to make my own sword and so i stared a cs file i did ctrl+c ctrl+v on it. and then. i wrote the blocks and the tiles work bench it loaded even. but i was not able to craft it. can you help me pls:confused::joy:
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