Iron/lead is used for a lot more things than other pre-HM ores (Chests, mech boss summoners, furniture) yet there's the same amount of it as the others. Having the possessed Armours drop them would be a way way to get some.
Drop rates could be 10% to drop 1-5 ore
Everytime you use it it turns back into a bucket like other liquid buckets, I was also thinking about an infinite one crafted the same way but with the bottomless water bucket.
Accessories to let you have (almost) the set bonus of lunar-tier armour sets without actually having the armour set
Solar Shield:
The dashing ability of the solar armour, but it can only charge up to level 1 (The small shield)
Vortex Socks(?):
The sneaky ability of the vortex armour, but you...
From the left: Normal, Corruption, Crimson, Hallow, Void (Heals during lunar events)
Each one heals about 1.5x the normal amount in their respective biomes, but does not heal at all in other biomes.
Crafting recepies:
Maybe the Kraken shoots sharkrons out of itself, like the Terrarian? I think they should do less damage than the Terrarian, but shoots faster, or maybe have the ability to shoot 2 at once.
But you can't move an NPC into a biome that you cannot create. For example you can't use white solutions on a world without snow because you can't buy the solutions, because no snow biome = no snow = no white solution
You're welcome!
Although if the Space-Time Rend is supposed to make farming easier, wouldn't it be better if it could catch other things as well? For example, Plantera's Tenticles, or Duke Fishron's Shark/Cthulhunados? It would certainly help for things like The Axe and the Fishron Wings.
Being able to catch True Eye of Cthulhus means that the Moon Lord has no way of attacking in it's second form (i think), which is a bit overpowered. But other than that, it's a very good suggestion, bug nets are a bit too simple for me.
Bit similar to TheSneakyMalteaser's post: http://forums.terraria.org/index.php?threads/dyeing-equipment-overhaul.40155/
So the party girl is a bit useless in actually giving useful stuff, so why don't we give her an ability which is also usless?
She would have a "Dye Weapon" button next to her...
So everyone hates farming a boss over and over again for a specific drop. My idea is that the boss will drop all the items the first times you defeat him/her. For example, the Moon Lord has 9 unique drops, and they will all drop within the first 9 times you defeat him. But that would be too...
But that would just make your dungeon smaller, because the criteria for a dungeon is naturally placed dungeon bricks, and not player placed ones [citation needed]
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