OK I put the source code for ModName.cs on pastebin. How to replace Calamity Music - Pastebin.com
That's all the code you need I'm pretty sure, except for adding 'modReferences = CalamityMod' to build.txt.
(oh and I updated Part 1 so that it has all the code in it instead of needing all 3 parts)
If I'm not mistaken then extracting the mod using tModloader's built in extract feature should give you the source code, I don't remember not allowing it.
It took quite a bit of programming, help from the tMod discord and being bullied by the tMod Discord, but basically, it's mostly stored in ModName.cs and uses checks to see when Calamity NPCs are alive to play the music. Yharon and SCal's phases were more tricky to do
Yep, I replaced EVERY SINGLE SOUND in Terraria + The Music with my voice and my friend's.
If you want, you could just have the music or the sounds.
WARNING: PROFANITY INCLUDED
FEATURES
- Every single sound replaced with my own sounds
- Custom music performed by me, my brother and M.C Boy
-...
I'm Calamituff, been playing Terraria for years and recently finished a project: Replace all of Terraria's sounds with my own sounds. I hope to get the download on the forums for you all!
Right, what the hell is this?
error CS0019: Operator '&&' cannot be applied to operands of type 'Rain[]' and 'bool'
error CS0019: Operator '&&' cannot be applied to operands of type 'bool' and 'Rain[]'
error CS0019: Operator '==' cannot be applied to operands of type 'Rain[]' and 'bool'
error...
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